Patch 0.3.1.3 is centred all around improving the overall game experience of Striving for Light.
Improvements
General
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Experimental voice acting is now an opt-in option, you can turn voice acting on in the options menu
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The starting amount of unlocked weapons is now 5 (was 4) to give new players more weapon diversity on chest drops
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The starting amount of unlocked skills is now 10 (was 8) to give new players more build options directly from the start on
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The possibilities for base skill nodes (max. HP, Energy/ Endurance Regeneration, Attack Speed) is now being increased on each unlocked skill. This keeps the base skill node spawn possibility constant even with more unlocked skills.
Enemies
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The cellar spider enemy/ boss charge is now much more predictable
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Added additional movement animation to cellar spiders
Visuals
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New player hit vfx to make player hits more visible
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Improved flash effects on player hit to make combat feel more impactful
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Improved flash effects on enemy hit to make combat feel more impactful
Audio
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Added new sfx for player hit to make combat more impactful
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Added new sfx for enemy hit to make combat more impactful
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Improved bow sfx
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Improved jar destroy sfx
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Improved sfx mixdown
Balancing
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Increased player invincibility duration after hit to 1.5s (was 1s)
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Increased super boss arenas size to 3x3 size (was 3x2)
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Decreased enemy ice crab hp to 12 (was 15)
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Decreased enemy ice crab hit collider
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Decreased projectile amount of ice crow to 3 (was 6)
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Decreased cellar spider charge range
Bugfixes
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Fixed a bug which caused the flash effect not being activated on the latest added cellar ghost enemy
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Fixed cellar spider charging from off screen
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Fixed a bug which caused cellar spider to immediately charge multiple times
We wish you a lot of fun trying out the changes. You can participate in the ongoing development of Striving for Light by joining our Discord and sharing your thoughts!
Changed files in this update