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Rogue Shift update for 15 January 2022

RELEASE NOTES - v0.2022.004

Share · View all patches · Build 8027597 · Last edited by Wendy

Patchnotes via Steam Community

Score clean-up

  • Due to big balance changes over the past few months, as well as some fixes that can influence the outcome of maximum scores, the top scores above a certain threshold have been deleted from all scoreboards. Please note, that this type of scoreboard clean-up is likely to happen again several times during Early Access.

Balance

  • The automatic use of a Nano-Med from your inventory to prevent a death-blow, will now have a 50% reduced healing penalty. Without such a penalty, inventory management of Nano-meds is completely meaningless, as you never have to think about when to heal yourself.

New

  • Your character's Stats, Level and Perks are now shown on the character select screen.
  • Added a gameplay tip to the main menu (right-hand side) to explain the above auto-heal penalty.
  • Added a story mode tutorial message to explain the above auto-heal penalty.

Improvements

  • Sand Bug enemy now has an animated launch attack, instead of just moving foward with very little visible animation.
  • Launch attacks of enemies (sand bug and scorpion) are now more accurate and a bit less likely to fall short of their target.
  • Nearby shops are now shown in the HUD radar. If multiple shops are in the area, only the nearest one is shown.
  • Collision avoidance - enemies will now pack together a bit more tightly to increase horde density.
  • Collision avoidance - overlapping enemies will now attempt to move apart from one another slightly.
  • Collision avoidance - large enemies will now also avoid nearby enemies, removing the issue with multiple large enemies overlapping the same position.
  • Collision avoidance - enemies are now less likely to walk straight into obstacles.
  • Collision avoidance - some jittery enemy motion has been improved.
  • Changed the desktop icon so that it has a solid background. This makes the icon visible on bright backgrounds.

Fixes

  • Fixed an issue where the same sound effect would not play more than once while the UI was open (weapon upgrades, for example).
  • Fixed an issue where enemies could cause multiple launch attack hits on the target during the same frame.
  • Fixed a bug that caused the total enemy kill requirements in Escape mode, Expansion Zone map, to go up exponentially and reach a crazy number by wave 4.
  • Fixed an issue where toppled barrels were not targeted correctly and your bullets went over them.
  • Enemy launch attacks (worm, scorpion) - fixed an issue where the enemy launched a crazy distance if the player Shifts away just before the launch.
  • Fixed label "Texture Resolution" in graphics settings.
  • Added the W.O.R.M. (boss) to the Enemy Codex.
  • Added more space to the Enemy Codex UI so that all enemies' info can be shown.
  • Moved barrels in zones 2 and 5 of Edge of Doom so that they don't overlap with loot locations.
Windows 64-bit Rogue Shift Content Depot 611191
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