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Wildermyth update for 16 December 2021

1.4 Joria

Share · View all patches · Build 7896846 · Last edited 16 December 2021 – 20:32:05 UTC by Wendy

Patchnotes via Steam Community

Happy Holidays, Adventurers! Before we sign off for the month, we have a few things to send you off into the New Year. First, we have eight gorgeous new Artifact weapons that each have unique effects! Super excited to see them equipped on heroes.

We also have a few new hairstyles that will freshen up hero customization. Alongside new content, we have some revised events, balance changes, and good ole bug fixes.

For the holidays our team will be spending quality time with our families. The best way to submit bugs and general feedback is through F11- we'll get back to you all after the break.

See you in the new year!

1.4+374 Joria

New Artifact Weapons:

  • Baleblade
  • Eaglewing
  • Firling Wand
  • Frostfang
  • Winterfur Staff
  • Sojourner
  • Icebreaker
  • Longwatch Lamp
  • Mothbite
    New Hairs!
    New Event: For the Scavenging
    Revised Events:
  • Down The Hatch
    Incursion maps edited to be smaller and more focused
    Water weapons now only deal 1 stunt damage for all weapon tiers
    Reduced bone spear and empowered bone spear potency
    Drop rates increased for bows, crossbows, staves, and wands
    Skeleton now +2 Potency/Spell Damage instead of +4 Spell Damage
    Increased range of skunk spray ability
    Swan scepter now only grants one free interfusion per turn
    Wardrobes now only spawn units if within 12 tiles of a hero
    Takes slightly longer to select new abilities to prevent mistakes
    Slightly reduced enemy spawns on the Ancient Wall mission
    Tier 3 starseed wand now grants two warding instead of one
    Adjusted stats on Lockbreaker and Minotaur axe artifacts
    Fix a bug where some attack animations were cut off during stunts
    Fix a bug with blank unique monster cards
    Fix a bug where deleting an account with mods would crash
    Fix a bug where listed witherbolt damage was inaccurate
    Fix a bug with multiplayer disconnects
    Fix a bug where reloading before recruit would prevent recruiting
    Fix a bug where Weldlings fire wall wouldn't respect engage
    Fix a bug with Paladin upgrade description
    Fix a bug where stat buffs from history lines weren't correct
    Fix a bug where heroic death was forbidden for three heroes
    Fix a bug with the door in Ecthis chapter 4 capstone
    Fix a bug where Archery with some theme attacks could hit allies
    Fix a bug where tree arm bash would show incorrect damage amount
    Fix a bug where tree arm would incorrectly add to the achievement
    Fix a bug where Church of Dale recruit could be unreachable
    Fix a bug where a farmer could be recruited in Monarchs campaign
    Fix a bug with bonfire scenery backend text
    Fix a bug where theme skins could cause slow hero customization
    Fix some typos
    Tools: Added modulo operator (%)
    Tools: Added customCard field to StepM_SpawnExact
    Tools: Added SEASON, YEAR, and DAY_OF_MONTH expression variables
    Tools: Show position of MapDetail validation errors
    Tools: Effect/Aspect fields show STUBS in suggestion tooltips
    Tools: Added StepM_GetUnitsOnTiles
Windows 64-bit Wildermyth_windows Depot 763891
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macOS 64-bit Wildermyth_mac Depot 763892
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Linux 64-bit Wildermyth_linux Depot 763893
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