
⭐Changes inspired by our community!
Major Features
- Added new GAMBIY SLOT UNLOCKER: New loot type that can be used to unlock a locked gambit spell slot
Small Features
- New icon for intro rooms
- Crystal shard altar in merchant room and astral chest + difficulty points altar in rest room
- New visual assets in the Garden
- No more stuck on loading screen if player has outdated data
- community inspired ⭐ Changed dialog characters brightness to be smoother
- Utility spells do not have animations anymore
- Capricorn books should be easier to hit now
- community inspired ⭐ Magnect attack revamp: Players have more control towards targets of magnect attacks. Flying enemies should also be easier to hit now.
- New level progress icons for intro world rooms
- Change of camera movement when falling and jumping to be smoother
- Players can move during first frames of all common spells and some signature spells
- When hurt in air, hurt animation is one frame smaller to feel smoother
- Spells icons are better displayed when inspecting spell at merchant
- New animations for botanist
- Small yalees randomly spawning in the hub
- Yalee tickets are found only after unlocking Papa Yalee NPC
- Astral Chest: Spawned only if player has at least one key in inventory; Reworked the smaller reward
- New animation on characters for certain common spells
- New UI tutorial for first time aquiring a Zodiac summon
- Summon Zodiac: Summon ready is not displayed at each new room anymore
- Tweaked readibility for uSpell cooldown
- Better lisibility on merchant assistant feedback when reseting spells
- Improved lisibility for spell loot descriptions
- New UI tutorial for helping changing body part colors using the Stylist
- Improved quality of icons at the botanist
- Improved visual feedback of Sylvanian Protector melee attack
- Added white outline of fireballs spell in tutorial
- Utility spell loots also have an outline like other spells so they are more visible
- Small improviments on intro tutorial
- Fight room portals now have feedback about how many key rewards will be received in the room
- Botanist ability rework - ""Pocket Money EXTRA!!"": Now player gains a % of current crystal as bonus after picking a new room
- Changed formula to calculate rarity tier of a spell
- Added feedback to modificator description and loot depending on its rarity
- Mana & Health orbs are now more visible and more spaced when displayed on ground
- Now possible to preview spells sold by itnerant merchant
- Healing shards loot are now more visible
- Improved UI healing shard icon lisibility
- Crystal currency is now easier to pick up when in air after defeating an enemy
- Jump Crystal LD ingredient: Added a period of no auto-attack after hitting a crystal and it now requires you to face the crystal or be close enough of it to trigger it
- Taurus should now always be the first boss you meet in world 1
- New menu option to enable or disable data collection from players
- Crystal spot altars now disappear
- Started adding vibrations for controllers to the game
- New feedback on UI when equipping a spell to try to make it more clear
Balancing
- Enemies groups that spawn in battle room have been balanced
- Big mushroom enemy health has been reduced
- Improved cast time of Toxic Bomb spell
- Capricorn is now more aggressive and a bit more dangerous
- Healing shards altar now cost a bit more but gives 5 healing shards everytime
- Made gambits on spells less frequent and unlocked gambit slots more frequent
Level Design
- 18 new exploration rooms have been added!
- Bouncing mushroom will now appear in rooms.
- Astro fruit will now appear in rooms.
- Explosive dandelion will now appear in rooms.
- Older exploration rooms have been reworked
Music & SFX
- Various additions to SFX for common & utility spells
- Each character has specific sound designs when hitting enemies with basic attacks
- Added sound designs on Taurus fight
Narrative Design
- Most dialogs reworked and new dialogs added
- Replaced name of Relics by Auras in the game
Miscellaneous
- Made save progression icon more visible
- community inspired ⭐ Constellation UI: Now explains what are the changes to be expected when picking a constellation
- Swapped LT (utility spell) & RT (healing shards) on default controls
- Added a warning to not quit while save progress icon is displayed.
- Changed order of constellations on the dedicated interface
- Changed default summoning input from L3 to R3
Bug Fixes
- Missing platform in a specific room
- community inspired ⭐ Spells preview of boss spells would appear behind boss asset
- community inspired ⭐ Various small places with collision missing
- Utility spells preview were overlapped by players
- community inspired ⭐ We could get stuck on death recap screen if an XP point was stuck in loop
- community inspired ⭐ Kiran ground fist attack could make player stuck in ceiling
- Tips from some uSpells could show out of game camera view
- Wooden guardian laser enemies should less often be stuck in platforms
- Virgo challenge could trigger incorrectly in wrong layouts
- Crystals loot from enemies could sometimes go through ceiling
- Possible glitch that could make intro tutorial play all intro events at once
- community inspired ⭐ When a spell was above a gambit loot, the gambit loot was impossible to open
- Added an invisible wall in the garden to avoid out of border situations
- Background could remain dark if you killed Capricorn at the very start of his ultimate
- Last element unlocked through Death Recap was not being unlocked correctly leading to Botanist ability impossible to unlock
- Merchant spells descriptions texts could be cut if description was too long
- Many utility spells could target invisible or inactive enemies and target effect would remain on these enemies
- Unneeded elements were spawned with ingame texts leading to performance used for nothing
- Relic about attack speed was displaying a wrong hint
- Game could freeze during dialog choices
- Game could start lag after interacting with spell loot
- When two Wooden Guardian were firing lasers, only one laser would be visible
- Wildgrass could remain stuck in infinite spinning
- Sylvanian protector thorn attack was using too much ressources
- Interface opacity was stuttering when fading out before a boss fight
- Player Effects would be there forever if you go to next room before it fades out
- Fixed some small bugs during navigation of main menu
- The Hibernian Workshop Team
Changed files in this update