I just discovered a bug with the new cryo tube pickup found in silver caves that gave my away team 5 million HP! That's a little too big to just let go, so you get a hotfix.
And since I was able to review over 1600 away missions from the weekend, I've made more balance changes:
- Further increased the low end of suit HP by 2.
- Somewhat reduced the high end of suit hp.
- Increased the possible random scaling of monsters against large away teams by about 2%
And then this happened:
Changes to the devices "crew toroid" and "life support", regarding away team size:
Away team size is calculated as your number of crew divided by 4, with a minimum of 4 and a maximum of 12. The officer skill "Personnel" increases this maximum by 1 per level, after the maximum. That means if you've got 100 crew, your away team maxes at 12, but personnel can bring that up to 13 or 14.
Now (not before), these two devices will increase the maximum, meaning you can start with 13 or 14 (or 15 with both), and then add your extra one or two, for some really large away teams!
What's the difference? For one thing, the _skill _reduces hiring costs while the device does not.
And the skill benefits smaller crews by always having an effect, while the devices benefit larger crews, allowing them to field more of their available resources (aka redshirts / "people").
Bonus: away team size is now shown in parentheses on the "crew" readout of your ship.
The skill "Power-Leap" now has a range of 3. This may go back down, but there are some things to keep in mind about this skill: you still get to do something else after you use power leap (it doesn't end your turn) , and ... skills may be upgrade-able in the future, in a not-yet-introduced area of the game, so even if they start a bit weak, you may be able to put more resources into them for upgrading purposes.
Now let me get back to work :p
Changed files in this update