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Update notes via Steam Community

Room Mechanism

In the new version, 7 traps/triggers have been added to the room, and use the new room mechanism to redo the maps of all areas.

Spike Trap

Any unit will activate the trap after stepping on it, and the trap will cause damage to all units above it after 1 second. According to the regional pollution level, the damage caused is 10/15/20/25/30.

Arrow Trap

After any unit steps on the trigger, it will shoot an arrow from the corresponding launcher, causing damage to the first unit it touches. According to the regional pollution level, the damage caused is 10/15/20/25/30.

Bomb Trap

After any unit steps on the trigger, it will shoot a bomb from the corresponding launcher with a random speed, and after a delay of 2 seconds, it will cause explosion damage to all units in a small area. According to the regional pollution level, the damage caused is 10/15/20/25/30.

Flame Trigger

The launcher will continue to spray flames, causing damage to any unit it touches. After the player steps on the trigger, the launcher will stop spraying flames. According to the regional pollution level, the damage caused is 10/15/20/25/30.

Dancing Trigger

After the player steps on the trigger, the movement speed of all existing units in the room is increased by 100, which can be superimposed. The effect of a single trigger lasts for 15 seconds.

Obstacle Trigger

After the player steps on the trigger, some obstacles will change.

Pass Trigger

After the player steps on the trigger, he/she passes through the current room.

Cards

Flame

  • Portrait Skill’s cost reduced from 10/8/5 to 0/0/0

  • Portrait Skill’s cooldown increased from 6/5/3 to 30/25/15

ToughSpirit

  • Cost increased from 3 to 4

  • Landscape Effect increased from “+10/20/40 MAX HP” to “+25/50/100 MAX HP”

  • Portrait Skill’s extra HP increased from 20/40/80 to 40/80/160

TheDead

  • Cost increased from 4 to 5

  • Landscape Effect add “+10/20/40 Move Speed”

  • Portrait Skill’s damage increased from 60/120/240 to 75/150/300, and the damage range increased slightly

Bonds

COLORFUL (6)

  • Modified from “When equipping a card without enable its Type Bond, enable its first Type Bond.” To “When equipping a COLORFUL card without enable its Type Bond, enable its first Type Bond.”

Player Role

Killer

  • Base shoot range reduced from 100 to 60

Monster Role

Marionette/Elder Marionette

  • Modified behavior mode, now the lead time for the first cast after appearing is greatly reduced

Vomiter/Elder Vomiter

  • Modified behavior mode, now it is more inclined to move towards the inhalation target

Theeye/Elder Theeye

  • Modified behavior mode, now it will rush after seeing the target

Brooder/High Brooder/Elder Brooder

  • Modified behavior mode, increased incubation frequency, fine-tuned incubation bomb explosion rate

Elder Ambusher

  • Contact damage increased from 15 to 30

Game Mechanics

PAGES

  • Now it is no longer necessary to pay the price to obtain the PAGES

Gameplay

Altar

  • Reduced collision volume

  • Increased lifting speed

Map

  • The location of the PAGE/SCRAP room will now be displayed directly on the map

  • Teleportation will be disabled when the BOOK is opened

UI

  • Modified some prompt information

Bug Fixed

  • Fixed SHADOW bond mechanism

  • Fixed GOLDEN bond damage

  • Fixed Grail Skill's HP recovery

  • Fixed some text error

  • Bind UI sound effects to sound adjustment slider

Book of the Old Content Depot 1544481
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