Room Mechanism
In the new version, 7 traps/triggers have been added to the room, and use the new room mechanism to redo the maps of all areas.
Spike Trap
Any unit will activate the trap after stepping on it, and the trap will cause damage to all units above it after 1 second. According to the regional pollution level, the damage caused is 10/15/20/25/30.
Arrow Trap
After any unit steps on the trigger, it will shoot an arrow from the corresponding launcher, causing damage to the first unit it touches. According to the regional pollution level, the damage caused is 10/15/20/25/30.
Bomb Trap
After any unit steps on the trigger, it will shoot a bomb from the corresponding launcher with a random speed, and after a delay of 2 seconds, it will cause explosion damage to all units in a small area. According to the regional pollution level, the damage caused is 10/15/20/25/30.
Flame Trigger
The launcher will continue to spray flames, causing damage to any unit it touches. After the player steps on the trigger, the launcher will stop spraying flames. According to the regional pollution level, the damage caused is 10/15/20/25/30.
Dancing Trigger
After the player steps on the trigger, the movement speed of all existing units in the room is increased by 100, which can be superimposed. The effect of a single trigger lasts for 15 seconds.
Obstacle Trigger
After the player steps on the trigger, some obstacles will change.
Pass Trigger
After the player steps on the trigger, he/she passes through the current room.
Cards
Flame
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Portrait Skill’s cost reduced from 10/8/5 to 0/0/0
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Portrait Skill’s cooldown increased from 6/5/3 to 30/25/15
ToughSpirit
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Cost increased from 3 to 4
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Landscape Effect increased from “+10/20/40 MAX HP” to “+25/50/100 MAX HP”
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Portrait Skill’s extra HP increased from 20/40/80 to 40/80/160
TheDead
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Cost increased from 4 to 5
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Landscape Effect add “+10/20/40 Move Speed”
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Portrait Skill’s damage increased from 60/120/240 to 75/150/300, and the damage range increased slightly
Bonds
COLORFUL (6)
- Modified from “When equipping a card without enable its Type Bond, enable its first Type Bond.” To “When equipping a COLORFUL card without enable its Type Bond, enable its first Type Bond.”
Player Role
Killer
- Base shoot range reduced from 100 to 60
Monster Role
Marionette/Elder Marionette
- Modified behavior mode, now the lead time for the first cast after appearing is greatly reduced
Vomiter/Elder Vomiter
- Modified behavior mode, now it is more inclined to move towards the inhalation target
Theeye/Elder Theeye
- Modified behavior mode, now it will rush after seeing the target
Brooder/High Brooder/Elder Brooder
- Modified behavior mode, increased incubation frequency, fine-tuned incubation bomb explosion rate
Elder Ambusher
- Contact damage increased from 15 to 30
Game Mechanics
PAGES
- Now it is no longer necessary to pay the price to obtain the PAGES
Gameplay
Altar
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Reduced collision volume
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Increased lifting speed
Map
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The location of the PAGE/SCRAP room will now be displayed directly on the map
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Teleportation will be disabled when the BOOK is opened
UI
- Modified some prompt information
Bug Fixed
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Fixed SHADOW bond mechanism
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Fixed GOLDEN bond damage
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Fixed Grail Skill's HP recovery
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Fixed some text error
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Bind UI sound effects to sound adjustment slider
Changed files in this update