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Update notes via Steam Community

This update contains numerous fixes to ship technical data as well as the first steps towards re-balancing the campaigns.

To opt into the beta:

  1. Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.

  2. Password to access the beta is: warontheseabeta
    Use the pulldown to select the beta version.
    It should then begin to download.

  3. When you run the game the version number should read the version you selected.

Version 1.08d7

29 Apr 2021 (in BETA)

GENERAL
Enemy aerial torpedoes always displayed on map as they are observed when dropped
Torpedoes launched by enemy submarines no longer shown on map
Unit Viewer now displays number of depth charges carried
default/language/english/dictionary/weapons.txt added Depth_Charge=Depth Charge
language/english/unit/sea type_b1 and type_b2 display names corrected
Freeze when loading TACTICAL due to ships with damaged torpedo launchers (but no reloads) fixed (bug introduced v1.08d6)
Corrected Submarine Warfare tutorial which had auto-destroyed forward torpedo room on the submarine
wichita railings on model now display correctly

ship_data.txt modifications
ALL submarines, destroyers and light cruisers to carry supplies
Armor schemes of myoko, takao, mogami, new_orleans, portland, tone, kongo
c3_cargo - maxKnots:18
brooklyn - maxKnots:33.6
cleveland - maxKnots:33
south_dakota - maxKnots:27.5
wichita - displacement and belt thickness increased
tenryu - centre propeller changed to be a single propeller

ship_model.txt modifications
ALL IJN heavy cruisers modified torpedo mount data
nippon_maru_model.txt corrected cavitationPosition:{"x":0.0,"y":-0.59,"z":-6.8}

CAMPAIGN
campaign seaUnits.txt, modified costs of submarines and carriers in both campaigns
tambor 4 to 10
gato 5 to 10
yorktown 90 to 120
type_b1 5 to 12
type_b2 5 to 12
shokaku 90 to 120

For both campaigns: setup.txt reduced starting command points for both sides commandPoints:[200,200]

Modified default/language/english/air.txt files for b17f and betty to increase range with payloads
Modified default/language/english/air.txt files for betty to increase range to 3000

config.txt added new variable "alwaysIgnoreScouts":true to not pause the campaign when enemy scouting aircraft contact player groups
config.txt added new variable "hideStrategicMapSubs":true to not display enemy submarines on the strategic map

When creating task forces, AI will supplement other ships if it cannot find the ship class specified for the mission

Fixed a bug with aircraft landings on carriers message notification when using campaignPauseCarrierAirReady:true

Edits made to campaign sea_missions.txt files for both campaigns;
Removed heavy cruiser patrols

Ground war status bars now represents overall troop strength (corrected for supplies and defensive bonus) rather than just troop ratio

GROUND WAR RE-BALANCE

Edits made to campaign setup.txt files for both campaigns.

Increased max storage for supplies to 40000 and engineering and fuel to 5000:
replenish0Max:[20000,40000,5000,5000]
replenish1Max:[20000,40000,5000,5000]

Resources required per upgrade decreased to make lower rank facilities more accessible and decrease total time required to build rank 5 by 1/3 (~11 weeks required down from 15):
suppliesPerUpgrade0:[500,1000,2000,3000,4000]
suppliesPerUpgrade1:[500,1000,2000,3000,4000]
engineeringPerUpgrade0:[50,100,200,300,400]
engineeringPerUpgrade1:[50,100,200,300,400]
fuelPerUpgrade0:[50,100,200,300,400]
fuelPerUpgrade1:[50,100,200,300,400]

Supplies replenishment rate increased to 4000:
replenish0:[2000,4000,100,100]
replenish1:[2000,4000,100,100]

Defensive bonus provided by port/airfield rank increased 10x making bombarding more relevant to dislodge the defending troops. (Strategic bombing may come later to further accentuate this)
groundBonusPerRank:0.2

Increased the rate of troop attrition:
maxTroopLoss:0.15

Algorithm for combat losses re-worked in order to be more linear and avoid excessively long ground battles.

Explanation of Troop Efficiency and Supplies

Supplies increase effectiveness of troops 5x, so 100 troops with 100 supplies (at least 1 supply per troop) is the equivalent of 500 troops strength.

Supplies are consumed at rate of 5% of troop number per day of fighting.

Defensive bonus from port and airfield ranks +20% is per rank.
1000 troops defending a location with rank 5 port and rank 5 airfield gain +200% bonus making it equivalent to 3000 troop strength.

Defense and supply bonuses stack.

Windows War on the Sea Content Depot 1280781
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macOS War on the Sea Depot Depot 1280782
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