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30XX update for 26 April 2021

30XX 0.18.6 Patch Notes - April 26, 2021

Share · View all patches · Build 6603574 · Last edited 26 April 2021 – 21:09:05 UTC by Wendy

Patchnotes via Steam Community

Hello! Today's 0.18.6 minipatch fixes up a few (more) things introduced in 0.18, as well as a few more online play bugs we've fixed.

These notes also include the patch notes for 0.18.5, which went out without notes late last week.



  • Fixed an online play issue that could cause the client's level to not fully generate, leaving blank rooms toward the ends of levels/empty bonus rooms.

    • If you see anything like this, let us know! This isn't the issue where most tiles disappear - we may have fixed that in a previous patch, but please let us know if you see it.
  • Fixed an online play issue where joining a Mega Mode run in progress as a client could result in the host thinking the client is the wrong character, causing a small mountain of other problems. (If you've seen a bug in Mega Mode where the host thinks you're playing Ace, but you're really playing Nina, or vice versa, this should be a fix for that.)

  • Fixed an issue with Penumbra's Switch-cycle blocks that could cause Red blocks to appear non-solid when entering a room, but have collision anyway. (Red blocks should now appear and be correctly solid when entering any chunk.)

  • Fixed an issue that could cause tiles to not load for a single frame when taking a warp, causing a jarring visual.

  • Fixed an issue that could cause unintended platform timings after warping to/from an area. (This includes lots of platform types, but the notable fixes here are Deepverse Laser Platform timings, Echocave Crystal Paths appearing partially spawned in when returning from a teleporter, and Clockzone Gear/Waterfall platforms behaving weirdly when first entering a chunk.)

  • Glory Zone/Safe Lab teleporters can no longer spawn during "chase" sequences. (Burning Temple & Clockzone minibosses)

  • Fixed an issue that would cause you to be unable to use Prototype-granted "free" item rerolls if you were out of normal rerolls.

  • Fixed a Clockzone chunk that could cause bad level connections.

  • Fixed an error causing Thorned Hull and Juiced Reserves to count health and energy from permanent ugprades for their Attack and Power bonuses.

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