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Rogue Shift Playtest update for 24 April 2021

RELEASE NOTES - v0.2021.034

Share · View all patches · Build 6595326 · Last edited 24 April 2021 – 18:09:03 UTC by Wendy

Patchnotes via Steam Community
  • Improvement: the Ripper can now shoot continuously without reload delays. Spin-up and spin-down remains.
  • Balance: buffed the Fearmonger Perk - enemies are now 50% more likely to flee when hurt (boosted from 33%).
  • Fixed: pressing D-Pad right while shopping will no longer skip the next wave countdown (Doomed/Escape).
  • Fixed: boot prints in sand had wrong direction in cases where the terrain was sloped (not 100% flat).
  • Fixed: Scorcher was showing visible recoil similar to the Ballista. It now remains stationary while shooting.
  • Fixed: removed a white sphere that was used for debugging (acid pool, Edge of Doom).
  • Fixed: intro cutscene - world portal - majority of effects and animations were not playing during the portal activation.
  • Fixed: spotlight shadow settings (bias) was making it look as if the character is floating in the air (shadow not making contact at feed).
  • Fixed: opening intro, fixed the entity flying through a solid rock after infecting the scorpions.
Rogue Shift Playtest Content Depot 1513381
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