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The Slormancer update for 23 April 2021

The Slormancer: Hotfix 0.1.9730

Share · View all patches · Build 6588313 · Last edited 23 April 2021 – 08:09:12 UTC by Wendy

Patchnotes via Steam Community

New Patch! Mostly Bug Fixes.


  • Fixed a crash when dying while using Book Smash


  • Projectiles should no longer pass through Wall when FPS gets low or when their speed is too damn high!

  • Elite Damage Reduction wasn't actually working at all (it does now)

  • Enemies with a Movement Speed reduced by 100% or more should not moonwalk out of the fight anymore

  • You should no longer be perma-stun when your Tenacity is above 100%

  • Elite Fallen Knights should no longer be knockbacked toward you

  • Skeleton Wizards should no longer teleport out of their Breach area

  • Mastery Notifications should no longer take your Mastery Modifiers from gear into account

  • Combo & DPS Counter should now pause when a menu is open

  • In the Expedition Result screen, Total Damage should now be displayed properly, even if it's above GAZILLIONS DAMAGE

  • If your Inventory is full while picking an item from a Random Pack, it will be dropped on the ground instead of being destroyed

  • Same if you buy it from the Sales Tab

  • Small QoL: Items with Highlighted Stats will also be highlighted in your Inventory

  • Small QoL: Potential Progress is now displayed with decimals


  • Willpower: Rank 30 should now add the correct Elemental Damage (based on Points AND Gear)
  • Determination: Rank 15 - same as above - Points AND Gear should be taken into account
  • Fury: Rank 45 should now properly increase Attack Speed even if the CD has started
  • Bravery: Rank 15 should now properly trigger when picking up Materials and Slormites


  • Deflect should no longer work on Area of Effect Damages
  • Deflect's Safety Bubble should now properly work
  • Deflect's Avenging Wrath should now only work when Fortunate or Perfect
  • Living Blood should now properly move to the closest enemy
  • Grapplink Hook's Commandeer should now properly work all the time
  • Grappling Hook's Commandeer should now properly give Attack Speed to minions under your command
  • Bleeding Overdrive's Trail FX should be of the correct color
  • Mastering Retaliation should now work properly
  • Luck should no longer go above 100
  • Changing floor with 100 Luck should now properly trigger Perfect Cast effects on your next cast


  • Volatile Hurricane should now properly spread
  • When near a top Wall, Arrows should no longer move through the wall.
  • Evolving Wilds should now properly move to the closest enemy
  • Legacy of Pain from Turret Syndrom should now properly work
  • Heavy Explosive Projectile's Auto-Aim System should now properly aim toward target area
  • Smoke Screen: The game should no longer think you closed a Breach when losing aggro while going Invisible
  • Hunting Net should now pull enemies to the center before doing damage
  • Immortal Arrow's Instructions Points should now properly disappear all the time


  • Wall of Omen should stop indefinitely expand on rare occasions anymore (or maybe it won't. This one's a rebel.)
  • Lost-in-Time should now properly end even if enemies are out of sight (also true for other DoTs)
  • Time Warp should no longer teleport outside the map on rare occasions
  • Arcane Sovereign should now properly Fork or split upon hitting Wall of Omen's Temporal Split
  • Book Smash's Remnants no longer display Heavy Encyclopedia's AoE
  • Ray of Obliteration should now properly stop when you change its upgrades while casting it
  • Ray of Obliteration's Armor of Obliteration now properly adds Elemental Resistance
  • Ray of Obliteration's Armor of Obliteration now also works when Arcane Clones are casting Ray
  • Against The Necromancer, Remnants should no longer show Damage Numbers when he is shielded and invulnerable
  • Arcane Breach's Gravitational Force should now only attract enemies within the range of the Breach
  • Attunement Pulse's Relay Point should now work properly on Arcane Breaches
  • Two AoEs dealing their damage at the same time such as Temporal Friction triggered by Rift Nova or 2 Arcane Breaches in the same area, should now both properly deal their damage
  • Remnants of Orb of the Arcane Master should no longer trigger Temporal Friction
  • School Orbs rotating around the Mage should no longer disappear after Time Warp


  • Burning Trail should no longer slow your FPS down


  • Aegis Justice now only triggers when Crest Shield is equipped
  • Aegis Justice is now fired in the right direction
  • Sahrusiel's Pact (when used with Reaper of Primordial Affinity) should now properly deal its damage over time and not Afflict you
  • Inextricable Waistguard now benefits from AoE Increased Effect
  • Inextricable Waistguard can no longer benefit from more than 100% Aura & AoE Increased Effect


  • Primordial Reaper of Ferocious Affinity now properly adds 20% Max Mana to Elemental Damage (instead of 100%)

  • Idle-based Reapers should now properly add or remove their effect when using Click to Move

  • Primordial Kah Veer can now trigger Thunderstruck with any kind of Critical Strike (except from Thunderstruck)

  • Primordial Reaper of the Nimble Warrior is no longer removed when received 0 or less Damage

  • Primordial Reaper of the Nimble Warrior's Critical Strike Chance is now correctly multiplied with Nimble Champion Stacks

  • Thornbite Reaper should now properly add its Thorns Multiplier when Idle

  • If you unlocked Adam Nostrus' Primordial Bow by reaching level 100 with a Primordial Reaper in an older patch, you should now be able to evolve it


  • UI no longer says "+- XXX" Goldus when purchasing an item
  • Skills in your Action bar should no longer be erased upon loading
  • You can now properly select Reapers with a Controller


  • Improved Performances for a couple of upgrades in the Bravery Trait (Rank 15 & 30)
  • Minor Improvements made to performance (might be a 10-15% FPS Improvement. But hey, that's a start)
The Slormancer Content Depot 1104281
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