Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Wizards and Warlords update for 21 April 2021

Patch 1.0.1.63

Share · View all patches · Build 6576722 · Last edited 21 April 2021 – 12:26:15 UTC by Wendy

Patchnotes via Steam Community
  • Added a toggle for the session-based 'Auto-Resolve All Battles' setting in the Settings Window. This allows reverting the option without re-starting the game. It can be found in a new 'Session' Tab.
  • Rival Wizard AI: Improved the use of recruitment and research. It will now greatly prefer recruiting more powerful units when possible.
  • Rival Wizard AI: Hard and Very Hard difficulty now get a slight reduction in unit recruitment cost. I know this is a kind of cheating, and I intend to make it optional and/or remove it (if the economic performance of the AI has improved enough) in the future.
  • Divination 5 now allows a Wizard to determine the Mastery levels of other Wizards (use diplomacy window to inspect).
  • City Building Tweaks: Sewer no longer reduces Fortification Value. Tavern no longer reduces Squalor.
  • Beacon-type spells now cancel any magical recruitment if overriden with a different Beacon spell. A warning when targeting will list any on-going recruitment that will be canceled on cast.
  • When a Wizard is defeated any formerly owned resource sites switching to unaligned ownership will now be given to the province owner, if any such exists. This is especially relevant for site along borders of provinces.
  • When a Province changes ownership any resource sites with no owner will now be transferred to the new owner.
  • Fixed an issue where armies/units with depleted movement could be 're-activated' by using a movement buff after the depleting event/action. Depletion of movement is now 'sticky' and cannot be counteracted in this manner. Note that this doesn't include movement allowance being reduced to 0 through spending movement points - this is only when a mechanic specifically depletes movement fully.
  • Fixed a bug where Worker Training wouldn't complete on reaching the progress threshold, making the estimated duration off by 1 turn and showing a confusing 100% progress.
  • Fixed a few bugs where task assignments were able to circumvent some of the validation criteria.
  • Fixed a bug where the Emissary task category was aborting the UI flow from the Followers Window shortcut.
  • Fixed a bug where the haunting army attacking a looter of an ancient battle site would have units each the size of the upper threshold for the size of the entire army.
  • Fixed a bug where Spell Targeting Warnings were not shown when using the shortcut to cast spells valid for a selected site. These are now shown in the list of valid spells prepended to the spell description.
  • Fixed a bug where the Join Party button was not disabled in all cases when it should be (despite the text indicating so).
  • Fixed a bug causing merges between a Level 0 unit and a unit with a Level of 1+ to be blocked.
  • Fixed a bug causing the AI to discard large amounts of gold and mana in the early game. This did not help its performance against the player.
Windows 64-bit Wizards and Warlords Content Depot 567081
  • Loading history…
macOS Wizards and Warlords MacOS Depot 567082
  • Loading history…
Linux Wizards and Warlords Linux SteamOS Depot 567083
  • Loading history…
Windows 32-bit Wizards and Warlords Windows 32bit Depot 567084
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link