Locations
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The Obsidian Snow Plains biome now has 7 new snowy locations to find and explore. Seek out the Snowman's Trial for an epic battle and some epic loot
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The Obsidian Snow Plains biome now also spawns with Basalt on the surface. We wanted to make this biome a bit more habitable, and having a stone cube readily available helps that
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The Swamp biome has 7 new humid locations to wade through. Raid an Impling outpost or dive into a flooded cave filled with treasure and trouble
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The Glacier Sea has 8 new frosty locations. Battle in an icy crater, chill out at a research station or venture into a dark abandoned military base beneath the frozen sea
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The Dreary Beach has 7 new totally drab locations. Pay a visit to a lifeless gravesite with nothing going on or ignore that candlelit tower, its probably just filled with old dusty books
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These four biomes along with the Red Rock Desert biome brings the total number of revitalized biomes to 5. You can expect more biomes to get love in upcoming updates
Decorations
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Candles have been added to Ficterra. Candles provide a low amount of light and can be used in crafting other candle related objects. They can be crafted at the Tailoring Bench with wax and thread
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Three Candles and Five Candles have also been added. These are simply candles melted together decoratively
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A Candlestick is now in the game. This is just a candle in an iron holder, slightly more fancy than a normal candle
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Candelabra has been added to Ficterra. This is a three candle ornament that can either be carried in your offhand or placed down. This is an alternative to a torch or lantern that has higher intensity light but a lower range
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Spaced Candle Stand and Grouped Candle Stand have been added as decorations to light up a room. These have 5 candles each and are supported by a tall iron stand. Like the Candelabra they provide higher intensity light than lamps but a lower range
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Wax has been added to the game in order to craft Candles. It can be produced at the furnace from coal
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Wooden Table and Wooden Chair are now in the game and can be crafted at the Woodshop
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Drawer has also been added and craftable at the Woodshop. It functions like a chest, but is visually more like furniture
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A variety of Bookcases have been included in this update. A bookcase, double bookcase, and styled bookcase along with empty versions. These are currently uncraftable, but can be found in the world
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Added a Lectern and an empty Lectern to Ficterra. These are purely decorative and can be found in the world
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Added two uncraftable framed doors to the game
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Added an uncraftable office table to the game
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Added an uncraftable Radiator, Military Bunk Beds, and Push Cart to the game. These can be found hidden in the world
Paintings
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We added 32 new images for Paintings and Flags to Ficterra
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There are 7 new flags, including a Pirate Flag. These images are rectangular to better fit flags; Normally images are square to fit Paintings
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9 new images of Patterns have been added to the game. The patterns have a variety of different colours to suit the moods of different rooms
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9 new Art images have also been added
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Finally 7 new images of People have been added
Other
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Sticks can now be made into Coal (Charcoal) at the Furnace. This is to make sticks not useless
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The 'time setf' command now functions as expected in multiplayer
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The AdvModding package now builds to Windows Standalone 64-bit
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The AdvModding package now has a 'Create Icon for Prefab' right click option. This will create a sprite with the correct settings to be shown in-game that looks like Unity's preview image for the prefab
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Items now have a 'Placing Angle'. This changes the angle you view an object when placing it. This is for ease of use in development
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The Item Editor now has a field for 'Placing Angle'. The angle is in degrees from 0 to 360 and rotates objects around Unity's y-axis
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Objects now place a default 0.01m on top of surfaces. This is closer than the 0.05m previously. When placing smaller objects (such as candles) the larger gap was very noticeable. Objects with physics will still 'fall' to approach a 0m gap
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Fixed a bug where objects from mods could never be held in offhand
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Added the Double Door Addon. This lets modders create double doors. Naming child objects "Right Door", "Left Door", "Right Hinge", "Left Hinge", will allow the Addon to make your double doors work
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Sketch Locations generated by the terrain can now generate in deeper chunks
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Mechanical Door now uses 'F' to open the frequency dialog, instead of right click. Changes to code in to a previous version, caused a bug not requiring pressing control. This made trying to open the door like other doors bring up the dialog in error
Changed files in this update