0.5.0.0
Change Log
Additions
- Added ability to delete keyframes in Animation Mode
- Added ability to cut, copy, and paste keyframes in Animation Mode
- Added ability to cut, copy, and paste objects in Rigging Mode
Bug Fixes
- Fixed a bug where you couldn't drag out more than one of the same image at a time
- Fixed a bug where strokes would alter their children when being redrawn while in Rigging Model
- Fixed several bugs with certain undo/redo operations dealing with strokes and ligaments that caused unpredictable behavior
- Fixed bug where timeline ruler lines would disappear when the timeline was scrolled or zoomed by certain amounts
- Fixed bug where keyframes were sometimes not clickable
- Fixed a bug where double-clicking to create a keyframe based on the current object state for child objects wouldn't use the correct transformed child value for the new key
- Fixed a bug where under certain circumstances, altering the hierarchy would break previously established rigs
Known Issues
- Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
- Undo and Redo don't always function correctly with the new features
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Changed depots in spriter2alpha branch