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MADNESS: Project Nexus update for 17 April 2021

Update [1.33.g] Patch Notes

Share · View all patches · Build 6556086 · Last edited by Wendy

Patchnotes via Steam Community

Added: New Damage Ticker tracks your destructive power! Enable it in the Options Menu.
Tweak: Weapons with small magazines (shotguns, etc) have their bonus mags properly multiplied by your Core Ranged skill and appropriate Extra Mag traits (it's no longer just a bonus measly single additional shot per).
Tweak: Outfit pieces now give different kinds of magazine bonuses. Check your gear to see if it applies.
Tweak: A little indicator to let you know when you have so many mags that more won't display.
Tweak: Starter gear in the Warchest is now just a few set weapons to give all skill groups a chance to train.
Tweak: Weapons that break and become other legit, non-handle weapons will cost more at the Quartermaster.
Fixed: Error in menus when trying to display a character who is wielding and glowy weapon (shock baton, etc.)
Fixed: A couple places where glowy light effects weren't doing what they need to.
Fixed: Scrying Goggles and a couple other outfit pieces are optimized and looking sharp.
Fixed; Agent origin properly calculating encumbrance again.
Fixed: Your starting Arena Origin gear will no longer vanish from your inventory when unequipped. Existing characters are unaffected :frowning:
Fixed: Cannot unequip gear that is reducing your encumbrance, if doing so would take you over cap.
Fixed: Heavy ranged weapons no longer upgreade their magazine count based on Core Ranged (as it was always meant to be).

Madness: Project Nexus Content Depot 488861
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