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Blood Trail update for 17 April 2021

Main Branch Update 0.2

Share · View all patches · Build 6554398 · Last edited 17 April 2021 – 02:09:07 UTC by Wendy

Patchnotes via Steam Community


  • Rebuilding of nearly all systems from the ground up.
  • Physical weapons and hands enabled.
  • Physical Melee with stabbing, slashing, bludgeoning, grappling, and punching.
  • Melee weapons added. (Baseball bat, brass knuckles, hammers, knife, ice pick.)
  • Pick up and use dropped enemy melee weapons. (Knives, pipe, hammer, cleaver, awl.)
  • Performance optimizations made to enemy characters.
  • Bullet holes and other superficial damage effects now appear on enemies.
  • Enemies now show bruising from blunt damage.
  • Blood and gore effects updated.
  • Settings menu accessible from wrist watch, many new options added.
  • Visual updates and performance boosts to all maps.
  • Raid maps heavily reworked and dynamic lighting enabled.
  • First 3 Raid maps are available right away, the rest will follow soon™.
  • Smart heavy bag added to the Sandbox map.
  • Cracktime™ slow motion in Sandbox map is now unlimited.
  • All maps now feature weapon selection and round options menus.
  • Round options menu settings include enemy count, type, and gameplay difficulty.
  • All difficulty levels other than "brutal" now have unlimited mags/shells in the fanny pack inventory.
  • Brutal difficulty gets no ammo regeneration, but the starting number of mags/shells for brutal mode has been increased.
  • Game files storage space reduced to 11GB.
  • Increased enemy physics reaction to gunshots.
  • All new remixed gunfire sounds.
  • Made pipe bombs significantly more performant.
  • Updated pipe bomb particle effect.
  • Increased range that player height can be set to.
  • Added smooth turning.
  • Added Index support.
  • WMR mappings updated.
  • Pipe bomb mesh and material updated.
  • Re-balanced gun damage. Guns are more powerful across the board.
  • Re-balanced enemy downed state. Enemies are more likely to enter downed state and take multiple follow-up shots before death.
  • Enemy guns now light up surrounding area when firing.
  • Enemy bullets now make impact effects and sounds on the environment.
  • Balanced enemy aiming at both long and short range.
  • Enemy bullets now always follow a trajectory that is true to the direction of the pistol. (The enemy's gun can be pushed out of the way to avoid being shot.)
  • Revamped enemy AI with different behaviors for Arena and Raid modes.
  • Unarmed combative enemies added.
  • Enemy melee combat revamped.
  • New bullet impact effects added.
  • "Stealth light" awareness logic for enemies in raid and parts of the upcoming story mode.
  • Disabled gore activation for 9mm pistol.
  • Reduced critical gore distance for .45 acp.
  • Made watch text easier to see.


  • Fixed scorch marks from pipe bombs to display correctly.
  • Fixed black lines from occasionally appearing in muzzle flashes.
  • Fixed deprecated graphics settings causing incorrect brightness for some users.
  • Fixed engine bug that prevented enemies from doing all of their physical reactions.
  • Fixed smooth turning speed (for those who played on experimental).

Hey everyone!
As this enormous change log suggests, this update is a major overhaul of the game in almost every facet. The game will feel and play a LOT differently than before if you haven't been on the experimental branch. We still have things to fix and to update, before we begin work on the campaign, but we feel that this build is ready to take it's place on the default branch. We have created a legacy branch so that anyone who would like to play the old version is able to do so. To access it, just go to the Blood Trail title and right click > properties > betas and select legacy_branch_1 from the drop down menu.

Coming up next will be the rest of Raid, plus more stability and performance optimizations.
Have fun!

Windows 64-bit Blood Trail Content Depot 1032431
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