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First Feudal update for 14 April 2021

Hotfix 1.0.14

Share · View all patches · Build 6539297 · Last edited 14 April 2021 – 16:32:19 UTC by Wendy

Patchnotes via Steam Community
  • Reduced amount of science points needed for almost all sciences
  • Default amount of items to craft on workbenches is set to one stack
  • Bonfire moved to Stone Processing science; Cellar moved to Woodworking; Tower moved to Basic Defense
  • Reduced amount of resources required for Tower, Cellar, Fortress Wall, and Stockade
  • Changed default limits for resources collected by shepherd and limits for some farms
  • Changed default amount of animals to maintain by shepherd and minimal animal age for slaughter
  • Increased default priorities for Cellar, Feeder, Workbench for Tools and Kitchen
  • Default filter for Cellar is set for all items which can spoil
  • Added Traditional Chinese localization
  • Fixed a crash that may occur after destroying a building or farm
  • Fixed a collision mask of the Wooden and Iron Gates. Because of wrong collision, main character could stand on the tile which was impassable by AI logic. That may cause strange behavior of AI who follow or attack the main hero
  • Fixed an issue where selected building or farm continued to display after opening the map
  • Large texts in the encyclopedia will use smaller font now to fit on the screen
  • Fixed an issue where one roof re-calculation can be interrupted by another roof re-calculation, which may cause some strange holes in the roof
Windows First Feudal Content Depot 733461
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