We are continuing to work on animations. In the current update, you will see improved weapon interaction animations.
Previously, when aiming, the player's camera "moved" to the crosshair. It looked unnatural and would cause problems if the player stood near a corner (of a building).
Now the character brings the weapon to the camera. It looks more natural, eliminates some problems, and also makes it possible to better control the weapon in your hands, adding more dynamics, which gives more realism to the gameplay.
The emergence of new problems due to the new aiming system associated with recoil, accuracy and other points of shooting is not excluded. We will try to promptly correct the errors found.
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Changed files in this update