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SURV1V3 update for 11 April 2021

April update!

Share · View all patches · Build 6523069 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hi survivors, release 0.9.2 is here!

As you all can see, the latest releases are all about improving and refining existing mechanics and fixing reported issues: we're preparing for the game's official launch! 😎
After more than 70 releases since the first early access launch in January 2018, we hope the next one will be the One Point Zero 😇

But don't be afraid... once 1.0 will be released, regular updates won't stop, so keep supporting us and giving your feedback! To prove it... just a little preview: with 1.1 we'll open Nowhere city to the survival mode!!

We're also glad to share with you the game's official launch trailer! Please comment!!

So what about 0.9.2 release??
We TOTALLY redesigned the backpack, trying to address your suggestions about its behavior, style and usability. The code should also reduce CPU workload when playing coop sessions with low-end CPUs.
Last but not least, Santa Carla has been completed ...finally!
Enjoy the new sewers center and some tweaks here and there.

And what about the reported issues? We fixed more than 15 bugs! 😎
Check the full changelog below!

One special note for users reporting crashes: when you submit a crash report please add some notes that can help us understand what you were doing right before the game crashed, this can help us a lot in pinpointing any new bug!


PS: while downloading the new update, please spend 1 minute of your time leaving a review!
This is a 2 guys project... and we need your help! 👍

New backpack and inventory logic

"I want to drop a specific magazine from my belt and I need to remove all of them to find it"
"I can't check if I have a melee on my back"
"I'd like to have more slots in my backpack while progressing in the story mode"
"The backpack is not 100% reliable..."
"Sometimes the game doesn't grab the right magazine for the rifle I'm using!"

A very short selection from feedbacks about the inventory collected from steam forum/reviews and from our discord channel.

We can really say... we addressed all of them!
The new inventory logic is smarter, faster, nicer and 100% reliable!
But we don't want to spoil too much, just try it and let us know! 😉

Just a note for those having already started/completed the story:
to add backpack slots in story and trial mode you are supposed to collect a new backpack collectible in every game's map. To find them just follow the tablet map!

Santa Carla & graphics enhancements

With the new sewer center area and some tweaks here and there, Santa Carla is finally complete 😍
Hope you'll like the final result!

  • we're also turning on humvees headlights, reducing vehicles reflections and replacing the old ambulance model in all maps:

Hope you like it, let us know! 😋


New features & tweaks:

  • inventory: backpack graphic redesign
  • inventory: backpack usability redesign
  • inventory: new collectibles to add backpack slots in story and trial mode (up to 6 slots)
  • inventory: denying sidearms grab when crouched to avoid gripping them while crouched and trying to grip something on the floor
  • Santa Carla map: sewers center redo
  • Santa Carla map: replacing military base doors with sliding ones
  • Nowhere map: turning on humvees headlights
  • graphics: new ambulance model
  • graphics: tweaking/reducing reflections for some vehicles
  • graphics: tweaking humvee shadows
  • graphics: enhancing trees collision profile
  • tablet: adding audio feedback on touch to the tactical tablet
  • tablet: swapping new oculus controllers image in the help section
  • physics: client-side throwing
  • prologue mission: adding a timeout if player is not able to put arrows from the quiver to the backpack
  • core: adding more details about the game status to crash reporter data

Fixed bugs:

  • graphics: screen shouldn't resize when set to full screen when loading a new mission
  • inventory: stretched/freezed arm when reloading a weapon
  • inventory: fixing arrows glitch when extracting them from backpack client-side
  • inventory: distance must be taken into consideration when trying to grab between compatible magazines (assisted clip grip setting)
  • Tutorial mission: radio message shouldn't be interrupted when attaching walkie talkie
  • Tutorial mission: underbarrel flashlight outline doesn't turn off on specific situations
  • Main map: missing zombies
  • Prologue map: player can get stuck crossing the bridge
  • Santa Carla map: zeds can't enter the church and the motel's rooms
  • Santa Carla map: fixing restaurant ceiling lighting
  • weapons: hitting a weapon with a melee should spawn metal particles (instead of plastic)
  • collectibles: skin action figures lerping slowly to player's hand
  • core: fixing a rare crash related to grab function
  • melee: fixing pipe wrench grip position and hand pose
  • physics: hit sounds are played only for some seconds when object is not held by a player (avoiding playing hit sound effects repeatedly)
  • zeds: brutal butcher red smoke is not disappearing client-side
  • graphics: removing freeze effect from some dismemberment particles
  • inventory: repacking bullets from one magazine to another should work only when holding both mags
  • minor bugs

To get in touch with us, just drop a line on the discussions forum or join our discord channel.
As usual, feedback is always welcome!

Windows 64-bit SURV1V3 -REL- Depot Depot 722183
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