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Ancient Cities update for 11 April 2021

Ancient Cities v0.2.2 "Organic paths" update

Share · View all patches · Build 6522452 · Last edited 11 April 2021 – 13:09:11 UTC by Wendy

Patchnotes via Steam Community

v0.2.2.2 Organic paths

FEATURES:

.1

  • New sfx sounds for dead & scraping animations.
  • Scrapping leather now requires biface tool to speed up the process.

.0

  • Organic paths will be created and disappear when not used.

FIXES:

.2

  • Stand behavior and animation fixed.
  • Boar reproduction rate tweaked.
  • Optimized texture update using multiple invalidation rectangles.

.1

  • Actor frozen in task drop on dryers.
  • Crash when no more behavior route available.
  • Task generation on inaccessible resources.
  • Tools and loads in dead human corpses.
  • Windowed mode.

.0

  • Crash on exit.
  • Crashes when loading a saved game.
  • Some bugs related with fences placement & building.
  • Boar reproduction rate increased.
  • Visual glitch in the fish effect on the water.
  • Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

  • OpenGL debug is enabled, performance could drop.
  • Some graphics FPS/OSD apps are not compatible.
  • Rivers are not carved correctly in some locations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

  • Please send us a report if the game crashes and write down report number.
  • Please use the Steam 'Players' forum to post your feedback, bugs & issues.
  • Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I HELP THE GAME DEVELOPMENT?

If you like the Ancient Cities and want to support the game development, please write a review in the Steam store page.

Windows Ancient Cities Depot 667611
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