Dungeon Deathball is currently 30% off!
This will be the last discount before the price goes up again, bringing it to its full release price. It won't be this cheap again for a while!
Now with that out of the way, allow me to present some new stuff...
Windy boy, Lil Lil!
Interface changes!
Pressure for slow-pokes!
This thing!
🆕 Added
- New monster: Lil Lil (wind attack).
- New monster: Sascatch (catches the ball if shot).
- Time pressure: lightning gradually fills the field if you go over par.
- Tile info popups: displays information about the contents of the currently-highlighted tile (traps, gems, pickups, etc.)
- "Enemy Intention" page in How To Play section.
- "Attacks" page in How To Play section.
- Current turn phase displayed during stages (Players turn / Hazards turn / Monsters turn).
- Number of turns used/remaining displayed during stages.
🔁 Changed
- Moved Rest/Pass/Shoot buttons to bottom-left corner of screen (so they're grouped with other player UI, and to make room for the new tile info popup).
- Moved Confirm/Cancel popup so that it's nested within the action info popup.
- Hovering over Pass button now displays a "Catch" icon on the recipient, and the same goes for when enemies such as the Sascatch may catch a shot.
- Command tooltip (Stamina/AP info) now follows the mouse cursor when using a mouse.
- Goalie movement description changed to "Blocks the ball".
- Daily Challenge mode now tracks its own high score (instead or reusing Normal Mode).
- Action Mode high scores are now saved and displayed for each team.
- Changed layout of unlocked team info panel in Teams menu.
- Improved layout and information in How To Play section.
🐛 Fixed
- Fixed crash when using certain combinatins of perks and teams.
Enjoy!
Matt
Changed files in this update