Hello everyone.
This release is a little later than usual, it has been almost seven weeks since update 1.1.3.
It also comes with our apologies, as unfortunately, we are not able to include the diplomacy improvement you voted for in the last poll. The "transparency in diplomacy" turned out to be much more time consuming than we anticipated, this fact, along with some personal issues and the parallel development of the Age of Alexander DLC, means that the "transparency in diplomacy" will now be delivered in a later release. Nevertheless, we didn't want to hold off this update because there are still a number of changes that you will surely appreciate.
We've made significant progress on the Age of Alexander DLC and the first tests look great. The map itself is really interesting and fun to discover. Not all the new features are implemented yet but those that are really make the game play a totally different and captivating gaming experience. Please help us spread the word, WISHLIST IT and tell your friends about it too. This way you won’t miss the time-limited discount at launch 😉.
But let's get back to update 1.1.4. There are a few important changes and many small improvements and fixes.
New features and improvements added:
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A new game setting called "AI Actions Filter" was added. It allows you to filter the AI actions that you see during Opponents' turns based on their relevance. It can significantly reduce the presentation time of AI actions and can be set to the level you prefer.
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"Your rivals are scheming" animation improved.
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Experimental Polish language support added. If you want to be among the first players to try and test Polish language, please contact us on our Discord.
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Highlight of a location of a particular event was added to the Minimap when you go through a loop of new turn events to clearly indicate where it took place.
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Cities cannot be built on swamps from now on.
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Self-heal action was added to the list of default actions, making it easier to execute it without clicking on the action button.
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Destroy and Sell actions can be now cancelled the same way as unit movement. This applies to both mobile and static map items.
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A unit cannot be encouraged by two different generals in the same turn.
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Rules for new neutral (tribal) cities founded within player's territory were improved.
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The detection of a 3D item you clicked on was further improved. Unit selection should now be easier.
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Ironman mode was further improved. If the player breaks the ironman mode, the game is automatically backed up on the local machine (as a local save file). Furthermore, if the game crashes when the Ironman mode is active, the server is automatically notified and the game can be re-loaded without violating the "one time load only" rule.
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Unofficial Proton support was further improved. The game should be fully playable in Proton but without sound, asynchronous multiplayer (PBEM) and Ironman games. This is the furthest we can go. The way sound, PBEM and Ironman games are handled in the Windows system unfortunately is not supported by the Proton framework. That's why Proton support will never be official. Yet, if you are happy to play the game with this limited support, all the rest should now work without issues.
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Issue with disappearing tooltip (when a tile is hovered) was fixed.
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Issue with building a mausoleum for dead generals was fixed.
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Incorrectly calculated population in buildings (in Troy scenario) was fixed.
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Several rare CTDs fixed.
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Text changes in English, German, French, Japanese, Russian, Spanish and Czech.
Due to the fact that we are still working on the diplomacy improvement from the previous poll, we are not going to announce a new poll this time, but we will continue these regular updates with new polls in the future.
We wish you all happy Easter!
Yours,
Kube Games team.
Changed files in this update