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Skid Cities update for 30 March 2021

A big change: The cyberpunk system

Share · View all patches · Build 6460268 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hey cyber builders! After talking with a lot of you and watching a lot of gameplay, I realized that I wanted to change the main mechanic of the game: how residential and factories upgrade. It used to be too mechanic and simple, and not really able to provide a lot of sandbox experience. So, I changed it completely. Meet: The cyberpunk system!

Now, to evolve your city, you just need to make it more cyberpunk. What does that mean? Up to you. You can add mines in the bottom level that feed the factories upstairs. You can add algae buildings to clean up the air next to your wealthy citizens. You can allow buildings to be squatted. There are multiple ways to increase the cyberpunk level of your city, and some of them will work with say residential but not corporate offices, and vice versa. The result is a city that feels more alive, less mechanic, and more interesting. Also, it allows me to keep adding building types and all will work out - as long as they give you a cyberpunk feeling!

This release also comes with 5 new buildings, bug fixing, and more!
New Buildings:
🆕 Cyberspace node
🆕 Mining facility
🆕 Algae Air Filter
🆕 Android Arena
🆕 Kill Android Center

Bugfixes:
🩹 Fixed some cities not loading up properly
🩹 Fixed pressing "Space" also clicking a UI button
🩹 Fixed confusing camera movement when moving to bottom levels
🩹 Fixed a potential memory leak on load

Windows 64-bit Skid Cities Content Depot 1242631
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macOS Skid Cities OSX Depot 1242632
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Linux 64-bit Skid Cities Linux Depot Depot 1242633
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