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Dead Age 2 update for 26 March 2021

Dead Age 2 Version 1.0.2 - Questlog & Final Dungeon Improvements

Share · View all patches · Build 6446122 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Dear Survivors & Dear Jasons ,

In this latest version after player feedback we fixed problems with some quests. This includes the U.S. Army quest, which now offers a more obvious second option to complete the quest even without enough U.S. Army reputation.
Buying reputation is another option, but it is only available in certain situations of some special quests.
Furthermore, a nastiness has been improved in the final dungeon, I marked the entry with a warning spoiler.

If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam.

Next week we will improve some skills from balancing. You can still give feedback here before we work on it.
But we need to find a consensus of all different opinions here. It's kind of like a faction alliance xD

A few weeks later we will work on additional survival options. Nothing big, but small ways to make the game even harder. If you are interested in that, just have a look here:

Bugfixes & small improvements

  • added some additional quest tasks to help the player in some situations where the next step in the story was not so obvious (Lydia's Alliance Quest, Getting into the Army's HQ, Kira's first request in Forest Grave, Trevor's second request to find Terence's stash)
  • when entering the final dungeon, open quests will no be moved to failed since the player can't finish them anymore
  • when entering the final dungeon [spoiler]the resources and items stolen from the player will now be given back at a later point (although this doesn't work for saves that are already in the dungeon)[/spoiler]
  • changed the combats in the cave of Fernando's Quest and Mary's Quest to be no ambush combat
  • fixed that it was not possible to correctly choose non enemy target slots in combat with controller / gamepad
  • changed hardcore difficulty back from +15% to +20% enemy strength
  • fixed a bug where a character could enter a strange walking animation during camp defense if he was infected and then healed with Zomdex
  • fixed that improving the bed room in camp did not provide any XP for the worker
  • fixed that the defense barricades' HP didn't adjust with the level of the defense post room
  • reduced the upgrade costs for the defense post room
  • fixed a bug where after startup of the game and on first time loading a save with a defense combat the first wave could have wrong enemies (caused by some data not being fully prepared and therefore the loading time had to be increased slightly)
  • fixed a possible crash when doing the weapon test challenge from an encounter

If you have any problems, please use the forum.
And you can always visit us in discord: DISCORD

Have fun and stay healthy!
Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team

Windows Dead Age 2 Windows Depot 951431
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