Dr. K
Allow Dr. K to move to a faraway object to interact with it, unless she is holding something and unable to stretch far enough
Prevent Dr. K from interacting with something if…
- her eyes are closed
- either hand is already interacting with it
- Add some visual errors to Dr. K:
- Too far, can’t reach
- Too far vertically, can’t reach even if she walks over
- Too far given held object, can’t reach or walk to
- Missing an item, can’t interact
- Holding an item, can’t interact
- Collision is blocking interaction
- Prevent Dr K from dabbing
Misc
- Updated many level thumbnails from default focus on Spawn. Tweaked a few levels.
- When trying to launch Slime Core out of Body, ensure Core can reach a more consistent velocity – Though a good run-up still gets you a bit more height
- Drastically reduce input strength for Core when out of Body. Pupil movement also nerfed when out of Body.
- Camera much stickier when slime is not moving, so that it settles down instead of bouncing all over
- Camera moves towards where Slime Core is looking, if Slime Core is in Body, and is also currently-controlled
- AI core now properly moves towards/away from you and is no longer invisible while active
- “Blink” and “Unlock Core” are now separate inputs
- If collectibles fall out of the world, they respawn
- In editor, add blue preview of the item(s) to be pasted
- Misc new debug commands added (LB+RB or F1 to access, not available in Demo)
- Improved build process so that Steam receives the same version of Slime Research for all platforms, instead of new auto-builds being sent for Windows. Hopefully this (and a minute or two of QA!!!) will prevent bugs from leaking into the public
Changed files in this update