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Core Defense update for 19 March 2021

Mastery Expansion Available Now!

Share · View all patches · Build 6406899 · Last edited 19 March 2021 – 07:59:08 UTC by Wendy

Patchnotes via Steam Community

The Mastery Expansion is live! Go get it and become a true Core Defense master!

  • Mastery: a permanent progression system with levels and mastery points

  • Supercharge: optional difficulty modifiers on top of the normal difficulty levels

  • Daily Challenge: daily run with fixed seed, difficulty and supercharge and an online leaderboard to show off your skill

  • Overload 21-30: Added ten new difficulty levels

  • Rainbow: after beating Overload 25 you can choose any primary color

  • New tower Berserker: Loses health when attacking and deals percentage of maximum health as damage

  • New mob Powder Keg: Deals considerable AOE damage upon death

  • New mob Kamikaze: Flying mob which ignores walls and goes straight for towers or the core

  • New achievement Master: Reach the maximum level.

  • New achievement Supercharger: Beat each supercharge modifier.

  • New achievement Pain Train: Beat the game on difficulty Overload 25.

  • New achievement Abstinence: Beat Overload 25 without masteries.

  • New achievement Groundhog: Finish a daily run.

  • New achievement Apex: Finish a daily run with a score of at least 5000.

  • New achievement Grandmaster: Beat the game on difficulty Overload 30.

  • New module Reckoning: Gain 5% bonus score for this game.

  • New module Common Stack: Increase the limit for all common upgrades.

  • New module Uncommon Stack: Increase the limit for all uncommon upgrades.

  • New module Rare Stack: Increase the limit for all rare upgrades.

  • Added keyboard shortcuts for choosing and skipping rewards (1-5, Spacebar)

  • New setting to disable damage numbers

  • You can now hold the shift key to build multiple wall stacks at once

  • Moved highscores to the compendium

  • Run infographics now have color coded tower positions and rarities

  • Removed the reward order from infographics for now

  • The reset build button has a different icon and is now on the core

  • Damage to cores or towers is now capped at 25% maximum health in endless mode

  • Rearranged unlock thresholds for rewards

  • Random zones no longer spawn on towers

  • Reworked the range indicators for better legibility

  • Reduced maximum amount of void zones from 10 to 5

  • Increased endless health scaling

  • Healer now grants all adjacent allies a 20% frenzy buff for 2s on hit

  • Shield Generator now grants all adjacent allies a 20% frenzy buff for 2s on hit

  • Sniper Damage upgrade no longer grants bonus damage, instead inceases kill bonus cap

  • Less is more module now reduces reward options by 2 but grants extra bonus reward

  • Endless Modules bonuses 1% 🡆 0.5%

  • Boomblaster attack speed 0.5 🡆 0.4

  • Boomblaster Speed upgrade stacks 5 🡆 3

  • Lightning Speed upgrade speed 0.25 🡆 0.15

  • Executioner Damage upgrade damage 9 🡆 12

  • Sunbeam Damage upgrade stacks 15 🡆 20

  • Hammerling all sizes attack speed 0.1 🡆 0.15

  • Giant Kite damage 4 🡆 5

  • Giant Sawblade damage 5 🡆 6

  • Mobs stuck at 0 health no longer occur when using the Cleaver

  • Mobs split by the Cleaver now get their shield capacity reduced correctly

  • The device's visual scaling setting no longer affects the game

  • The add wall stack icon is now displayed in your chosen color

  • The ion cannon rotation arrows are now displayed in your chosen color

  • You no longer get a win streak warning when abandoning an endless game

Windows Core Defense Win Depot 1203361
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macOS Core Defense Mac Depot 1203362
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Linux Core Defense Linux Depot 1203363
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