This is a small incremental bugfix and balance patch based on player feedback and bug reports.
Changelog for version 0.2.23
New Content/Other
- Reworked Onslaught and similiar distortions to add or subtract from skill levels, so skill books in Singularity mode still have a use when taking these
- Sadistic distortion now only applies to debuffs on enemies, and a new one called "Supportive" applies to debuffs on allies
- Removed frozen blob fight from early encounter list in Singularity mode, since their stun damage is hard to mitigate with only 2 characters
- Shake Off skill (Boxer, Lawbringer, Wrestler) levels reworked to be more useful
- Increased charge rate and duration of Sovras' (Necromancer) Death Shroud skill
- Reduced Zane's Passion relic chance to activate from 35% to 20%
- Reduced Mage's Crystal relic focus bonus from 100% to 65%
- Leon (Knight) skills reworked to be a bit more interesting
- Removed "Duplicate" option on relics menu in Singularity mode to avoid confusion for an option that is unavailable in that mode
- Increased base cost of Time Break techs by 25% in Singularity mode, since there is no reason to save particles like in Chronicle mode
Bug Fixes
- Frame-rate performance improved for mission map, including disabling some extra effects when set to "low" graphics
- Fixed soft-lock from Zane (Fire Mage) trying to use Combust while frozen by Living Snow boss
- Fixed Elgeon's (Ice Mage) Frostbite and Frigid Armor not interacting correctly
- Fixed possible crash related to Melt Armor skill combined with certain other effects
- Fixed rare crash related to Queen's Bite skill
- Fixed crash when trying to use an item when distortion choice menu is open
- Fixed tutorial granting unintended passive particles
- Fixed Gelatinous Goo and Hardened Stone relics granting 100% bonus instead of the listed 80%
- Fixed shader effect overlays appearing over the reward selection menus in Singularity Mode
- A few typo fixes
Changed files in this update