Added First Person Spectator, Weapon Changes, Grenade Changes, Dome fixes.
First Person Spectator:
"In addition to the map view you can now watch your teammates from their view but still return to the map at any time"
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Players on the map who are alive can be clicked to spectate them in the first person view
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Introduced rebindable hotkeys for spectating, keys for next/last player as well binds for specific members of your team
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Zoom in from map view when spectating player to give you some positional context
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Added UI elements to hint that you can press M to either start spectating or return to the map at any moment, as well as hotkey-specific tooltips to change which player you are spectating
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Modified team status GUI at the top to show you which hotkeys can be used to spectate which player and which one you are currently spectating
Weapon Changes:
"Fixes and polish to various weapon systems. Change to player movement and inertia."
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Weapons will now automatically perform a rack when held or equipped
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Additional inertia applied to sprinting movement that causes quick turns to have inertia applied similarly to how strafing has inertia
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Picking up equipment items now plays the proper draw animations
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Swapping held items with equipment on the ground/wall now plays the draw animation
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Usage of the Holster hotkey now correctly plays holster animation
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You can no longer fire during the draw and holster animation
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SAB-R and MAWP Scope sensitivity starts when the Scope activates
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MAWP can no longer be reloaded when already loaded
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Resolved MAWP destroying bullets if reload was unfinished and it needed to be racked
Grenades/Equipment Changes:
"Grenades will now take longer to use which will leave the thrower vulnerable for longer, and make throwing equipment items benefit more from teamwork. A few states were polished, removing a lot of states where equipment would simply just make no animation."
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Grenade use now plays an animation and exist in two parts, a prime and a throw. You can cancel a nade that is being primed but not yet thrown.
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Grenade throws must complete their animation before allowing you to switch inventory
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Grenade throws no longer interrupt other animations
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You can no longer swap inventory when priming a grenade
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Pressing Reload or Holster will unready a grenade that is primed but yet thrown
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Priming a grenade by holding the firing key now has a purpose as it reduces the time needed to throw. Grenades can still be cancelled as long as the key is held
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Holstering now properly pins a primed grenade (cancels throw)
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Molotov got an area increase of about 40%
Map Content Changes:
"Mostly fixes to Dome, additional update to improve damage zones."
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Dome audio events should no longer interrupt the announcer countdown
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Fixed dome announcer losing track of how many players were alive when someone got a teamkill
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Fix to dome UAV that allowed it to get sightlines into the map from through the D-Day landing craft.
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Changes to damage zones (lava/goo) to make them more consistent
Changed files in this update