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Update notes via Steam Community
Added First Person Spectator, Weapon Changes, Grenade Changes, Dome fixes.

First Person Spectator:

"In addition to the map view you can now watch your teammates from their view but still return to the map at any time"

  • Players on the map who are alive can be clicked to spectate them in the first person view

  • Introduced rebindable hotkeys for spectating, keys for next/last player as well binds for specific members of your team

  • Zoom in from map view when spectating player to give you some positional context

  • Added UI elements to hint that you can press M to either start spectating or return to the map at any moment, as well as hotkey-specific tooltips to change which player you are spectating

  • Modified team status GUI at the top to show you which hotkeys can be used to spectate which player and which one you are currently spectating

Weapon Changes:

"Fixes and polish to various weapon systems. Change to player movement and inertia."

  • Weapons will now automatically perform a rack when held or equipped

  • Additional inertia applied to sprinting movement that causes quick turns to have inertia applied similarly to how strafing has inertia

  • Picking up equipment items now plays the proper draw animations

  • Swapping held items with equipment on the ground/wall now plays the draw animation

  • Usage of the Holster hotkey now correctly plays holster animation

  • You can no longer fire during the draw and holster animation

  • SAB-R and MAWP Scope sensitivity starts when the Scope activates

  • MAWP can no longer be reloaded when already loaded

  • Resolved MAWP destroying bullets if reload was unfinished and it needed to be racked

Grenades/Equipment Changes:

"Grenades will now take longer to use which will leave the thrower vulnerable for longer, and make throwing equipment items benefit more from teamwork. A few states were polished, removing a lot of states where equipment would simply just make no animation."

  • Grenade use now plays an animation and exist in two parts, a prime and a throw. You can cancel a nade that is being primed but not yet thrown.

  • Grenade throws must complete their animation before allowing you to switch inventory

  • Grenade throws no longer interrupt other animations

  • You can no longer swap inventory when priming a grenade

  • Pressing Reload or Holster will unready a grenade that is primed but yet thrown

  • Priming a grenade by holding the firing key now has a purpose as it reduces the time needed to throw. Grenades can still be cancelled as long as the key is held

  • Holstering now properly pins a primed grenade (cancels throw)

  • Molotov got an area increase of about 40%

Map Content Changes:

"Mostly fixes to Dome, additional update to improve damage zones."

  • Dome audio events should no longer interrupt the announcer countdown

  • Fixed dome announcer losing track of how many players were alive when someone got a teamkill

  • Fix to dome UAV that allowed it to get sightlines into the map from through the D-Day landing craft.

  • Changes to damage zones (lava/goo) to make them more consistent

Windows 64-bit Due Process Depot Depot 753651
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