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Feed and Grow: Fish update for 14 March 2021

Update 0.14.1

Share · View all patches · Build 6379312 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

New Styxosaurus

Ichtyosaurus remake

Other major changes

  • Added new GFX and SFX for collisions with Sand, Wood, Ground, Coral and Grass / Foliage
  • Clowntrigger spawns removed
  • Dunkleosteus increased max speed -> fixed stamina spending
  • Titanichtis increased max speed -> fixed stamina spending
  • Pinky increased max speed -> fixed stamina spending & increased roaming so the don't just circle at spawns
  • Tigershark -> fixed biting animation
  • Kronosaurus -> fixed turning and navigation + smoothed out movement
  • Mantis shrimp -> increased base speed + fixed stamina spending
  • Knightia -> fixed swim animation & reduced speed
  • Norway redfish -> fixed swim animation

New game launcher & Cheatmod

For now you will be asked whether you want to launch the game old way or with the launcher.

As we're slowly adding modding and extensions support, the launcher comes with simple solution to DLL modding. The launcher is also targeting .Net4.8 so required framework will be automatically downloaded and installed if missing.

Cheatmod

Cheats as used to be in game are now only enabled with the cheatmod, as to prevent accidentally using them and then not being able to finish achievements.

Cheats currently in game are:

  • L + I = add points
  • L + U = level up / fill stomach in survival mode
  • D + X = kill self
  • F4 = ON/OFF - AI takes control over your fish ( we've been using this to debug behaviors, but then it's quite useful or fun to play with )
Modding - current state

Currently modded DLLs can be placed into custom folder inside the "/Mods/" folder located in the games local files.

Those with "Assembly-CSharp.dll" (if checked) will temporary rewrite "/Feed and Grow_Data/ManagedAssembly-CSharp.dll" with the one inside the mod folder, and so the game will be launched with that dll.

In close future we will be adding content modding via Unity Assetbundles downloaded by steam workshop. So far we're planning to implement custom maps, scenarios, fish and their skins.
A complete guide to creating mods (DLL and Content) with examples will be published as soon as steam workshop gets turned on.

Thanks,
As always, looking forward to next update!

Windows English Feed and Grow: Fish Content Depot 429051
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