General
- Fixed a bug in the block and dodge system, the values did generate and were hidden. Even without 100% on either.
- Season Boss monster level fixed to 666
- Slightly tinkered the comparing indicators system to give more accurate value
- Made enemies from the season mechanic stronger depending on difficulty
- Tweaked pathing on all summons
- You can't set Minimap alpha to 0 anymore
- Unstable rifts should properly despawn now when entered
- Reduced the area you can enter portal after killing boss
- Block and Dodge stack now shows properly after going over the cap
- Negating damage 100% shouldn't be a thing anymore, max reduction is 90%
- Increased HP of Satans hands
- Made BattleField portals bit more worthwhile adding higher tier monsters to it
- Crash/minor bug fixes
- Server stabilation fixes
Items
- Buffed the attackspeed on 1h crystal infused weapons
- Weapon ability "Multishot" doesn't get divided anymore since it doesn't shotgun
Pyromancer
- Pyrokinetic Disorder now applies burning and third degree burns on enemies
Nomad
- Fixed Vagabond scimitar when using the set
Necromancer
- Fixed Summon AI
- Vengeful Spirit now properly gains summon frenzy
- AI improvement to Vengeful Spirit and increased movement speed
Demon Slayer
- Improved Demon Form projectile speed and visual
Shield Lancer
- Glory now increases all damage dealt(Before it was only AA)
Changed files in this update