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EDIT (11.22.20 @ 4:42pm MT): A potential fix has been discovered. We will attempt this and push the results when we're able.
Fixes
- Fixed zombie pathing breaking after reaching the player’s previous location
- Fixed a bug where zombies could not hit you if you were walking away from them
- Fixed a bug where zombies would interpret switching weapons as firing
- Fixed a bug where levels would unload beneath you if you used the spectator cam
- Fixed a bug where the spectator cam did not update level streaming
- Fixed some areas which would unload the map beneath you
- Fixed a bug where looping electronic sounds would not load
- Fixed a bug where door sounds would become unsynced if the door was interrupted
- Fixed a bug where reactor lights were unbreakable
- Fixed multiple smaller bugs
- Fixed a crash that would happen when going to the main menu
- Fixed audio settings menu not working
Zombies
- Modified zombie spawners to spawn out of bounds less and use verticality more
- Fixed some zombie spawners that would not spawn zombies
- Reduced zombie sight and hearing range to reasonable levels
- Added a loudness parameter to weapons to affect the range at which zombies hear their gunshots
- Added the ability for zombies to hear sprinting footsteps
- Reduced zombie hearing range
- Made bullets hit zombie ragdolls
Gameplay/UX
- Added testing objectives
- Modified spectator movement to be a bit less floaty
- Added Glock to Marksman loadout
- Made sniper silenced in Marksman loadout
- Removed weapons from spawn loadout
- Modified weapon swing to feel smoother
- Made screen resolution selection pick from available resolutions
Content
- Added signs and general map flow indicators
- Added credits menu
- Updated the server room to use improved assets
- Added the ability to shoot sprinklers
- Added doors to the server room ventilation
- Added placeholder sounds to industrial doors
- Connected the storage room to the 'Infamous Area'
- Added Bepis vending machine
- Added Dave
- Updated blast door
- Added some extra details to multiple areas
- SERVERS
- Fixed server config loading
- Made zombie spawners reset after an amount of time to help with long-standing dedicated servers
- Made glowstick color networked




Performance
- Made zombie ragdolls destroy themselves after an amount of time
- Made glowsticks destroy themselves after an amount of time
- Made glowsticks cull themselves at a distance
- Improved level streaming performance
- Improved electronic performance
- Improved the performance of zombies
Changed files in this update