Still waiting for help from Steam to get the Community Pack working.
Meanwhile, here are some important AI fixes. Firstly, AI scripts no longer throw grenades if the intended target is in the water (water makes the fuse fizzle). Also, when a faction becomes non-hostile, party members stop attacking.
There was a bug that caused the Survival skill to lower the volume of fall thumps and splashes, instead of the Stealth skill. Fixed now. There are also new temporary short voices for Echo, Yalo, and Mabel in Panama.
Complete list of changes:
-When a faction becomes non-hostile all party members will now cancel their targets.
-Fixed bug where thump and splash sound volume was affected by the Survival skill instead of Stealth.
-AI scripts will no longer throw grenades if target is in water.
-(PANAMA) Added temp voices to scripts for Yalo, Echo, and Mabel.
-(PANAMA) Changed all keywords for voodoo tome translation minigame in Panama scripts.
-(PANAMA) Changed skeleton resistances to encourage melee in INIT script (-50% melee, 80% bullet).
-(PANAMA) New respawns in Rekindled Tunnels after talking to Ozee in Ch. 4.
-(PANAMA) Updated hooker use script for PANAMA story.
-Increased volume of thump1.wav, thump2.wav, and splashBig.wav.
-(PANAMA) Added new temp voices for Yalo, Echo, and Mabel.
STORY FILES: (requires starting a new game)
-(PANAMA) Changed skeleton resistances to encourage melee in story file (-50% melee, 80% bullet).
-(PANAMA) Mabel is now 50% resistant to ionize damage and 100% to body damage.
-(PANAMA) Added two hookers to the story for the Lady's Man ability.