We're kicking open the doors for the Black Friday sales with 35% off Star Traders: Frontiers! And, to help celebrate we're including Update #190 for free. To be clear, all 189 updates before this one have also been free ... heck of a deal! With Update #190, we've added a new ship, an entire new class of hyperwarp drives, a pile of new crew barks and have kept hammering through community feedback on all the little quality of life things. Thanks again to the thriving community for posting so many ideas and suggestions and for leaving reviews!
So, tell a friend -- its the biggest discount of the year! Save 35% all weekend.
The great trade networks of Moklumnue demand powerful ships to transport cargo but also to protect those valiant traders. The latest Moklumnue-only faction ship, the Azure Defender, is just that. Weighing in at a mid-range 6000 Mass, the Azure Defender boasts a well-balanced set of component slots with 12 small, 7 medium and 4 large. While having a lower base armor and base shield but high base fuel, it can also house the largest set of officers for a 6000 Mass ship -- a total of 7 command positions over 36 standard crew.
The base model comes equipped with a Traveler Void Engine, Combat Hyperwarp Drive, Shielded Officer Suites, two Defense Matrix 4 and an array of long range weaponry. It's a powerful ship ev
en as it lifts off from the starport for its first flight.
With Update #190, we've added a new class of hyperwarp drives -- the Warhammers. FItted for all Mass classes of ship, the different versions of the Warhammer drives can service on Mass 2400 all the way up to Mass 9000. Warhammer hyperwarp drives provide the highest possible ship skill pools -- boasting high Pilot, Electronics and the very best in class Navigation, as well as including Shielding and Armor. However, the trade offs are in price and jump cost. Those ships building with Warhammers are not made for long distance travel, seeing almost double the jump cost of standard drives.
We've also changed the availability of Combat Hyperwarp drives to ensure they are a little more challenging to find to fit their value.
With Update #190, we've included new barks suggested by the community and some additional barks from our team to further characterize the Flashbacks, Deathwish, Drive and Bandit Traits. We're always working to improve the variety of barks and to make them more context-aware and this set is especially fun.
For those crew members who have been through some hard times and come out for the worse or more hardened, they'll have some new things to say.
With every release, we're sourcing input from the community in form of suggestions or bug reports and trying to improve the game from every little angle. We've fixed the minimum requirements for C-Tak and Railtrak 3 and 4 ship components. We've fixed a longstanding bug with certain UCF Contacts simply "disappearing". It is possible that some captains will suddenly see a chunk of new UCF contacts across different worlds appear.
We've improved the scoring for the "Rare Discovery" card -- if the Rare Good ends up being Artifacts, then it is properly counted toward your artifact discovery score. Finally, we've fixed the log message for Conflicts ended by stories like the Faen-Char Duel of Assassins and put in a potential fix for the inability to click the sell button on some Windows configurations with full screen.
Calling All Cyber Knights!
While we still have a lot of work to finish out the Star Traders: Frontiers development roadmap, we're excited to be coming out of the pre-production phase on our next game and ready to share. In Cyber Knights, you are the razor-sharp leader of a covert merc company operating in the New Boston Zone in 2231. Built around a core of turn-based gameplay featuring stealth, hacking, ambushes, firefights and complex missions, Cyber Knights weaves the human story of your team, their loyalty and their sacrifice in a dehumanizing cyberpunk world.
Coming to KickStarter in Feb 2020, sign up to get the call and alerted about free first day rewards, discounts and more! We're gathering the most crackpot amazing alpha team ever and we hope you'll join us.
v3.0.17 - 11/27/2019
- Added new ship: Azure Defender (Clan Moklumnue)
- Added 6 new ship components, the mighty Warhammer Hyperwarp Drive (M2400 up to M9000)
- Fixed too common availability of Combat Hyperwarp Drives
- Added new crew barks for Flashbacks, Deathwish, Driven and Bandit
- Fixed bug with "disappearing" Contacts or Introductions that led to no Contact, usually a UCF Contact
- Fixed minimum Military requirements for C-Tak and Railtrak 3 and 4
- Fixed event log but with any Conflict ended by the start of Faen-Char Duel of Assassins
- If "Rare Discovery" card turns up Terrox Artifacts when picking a Rare Trade Good, properly scored as discovering artifacts
- Fixed issue with inability to click on "Sell" button in Exchange while in fullscreen on some machine configurations (workaround, alt-tab)