• Apps
  • Sales
  • Calculator
  • Patch notes
  • Charts
  • Upcoming
  • Sign in via Steam
  • Homepage
  • Blog
  • FAQ & Help
  • Sales
  • Calculator
  • Patch notes
  • Donate keys
  • Browser extension
  • Steam Status
  • Apps
  • Packages
  • Bundles
  • History
  • Instant Search
  • Steam Web API
  • Realtime Updates
  • Free Packages
  • Upcoming Releases
  • Tags
  • Price Tracking
  • Concurrent Players
  • Top on Twitch
  • Top Rated Games
  • Top Game Owners
  • Top Steam Levels
  • Badges
  • Sign in via Steam
SteamDB is a community website and is not affiliated with Valve or Steam. All times on the site are UTC.

Under a Desert Sun update for November 25, 2019

Improved aim and animations

View all patches · Build 4424868 · Last edited November 25, 2019 – 20:30:06 UTC by Wendy

Patchnotes via Steam Community

I've started work on something that has been bothering me for a long time. The human enemies in the 3rd wave level. For those who are new. The wave levels are my way of testing enemies and other mechanics.

As many of you know the human enemies had very shotty aim and animations. Both of which I have vastly improved with the update that I will upload in a minute.

As you can see in this test setup, the enemies now aim towards you correctly (Obviously the lazers are..test lazers..I turned them off in the game ;) but you get the point)

Furthermore I've vastly improved the muzzle behaviour. There's now true gunfire coming from the muzzle.

I hope everyone tries it out and tells me if it is as much of an improvement as I think it is!

Kind regards,
Ray

Telegram
Twitter
reddit
Facebook

Changed files in this update

Loading changed files in Under a desert sun Content…
Steam Database
By xPaw and Marlamin
SteamDB is a community website and is not affiliated with Valve or Steam.
All times on the site are UTC.
Enable dark modeDisable dark mode
Join #SteamDB on IRC Follow us on Twitter Join our Steam Group View our FOSS projects