Note: Update to version 1.3.4 with a fix for the missing pillars in the pillars biome.
Matt here with a shiny new update!
The UI has had a fabulous glow-up. The inventory, Tech loader, HUD, well pretty much everything you see in-game now has a contemporary look.
Race missions have had a bit of tweak behind the scenes so they now spawn on bespoke terrain.
The Paladin Bomb got its grades and has graduated to the Hawkeye Corp. Congrats Paladin Bomb, we knew you could do it.
There are also design tweaks to the GSO and Venture shield bubbles.
In-game UI has been significantly enhanced. Changes include:
A few other small bits and pieces
- The race missions have now been updated to take place on bespoke terrain.
- Hawkeye Paladin Bomb
- Hawkeye Aero Prop
- Lathrix’s Top Hat
Further balancing on Venture and GSO shield bubbles
GSO Shield Bubble cost from 6156 to 4770
New Recipe: Fibron x2, Ion Pulse Cell, Hard Light Drive
Venture Shield Bubble cost from 3207 to 6810
New Recipe: Fibre Plating, Ion Pulse Cell, Cyclone Jet, Hard Light Drive
Venture Shield Bubble energy consumption per damage point increased
Added more batteries to the Spider King.
[NEW] Fixed issue causing the pillars to be missing from the pillars biome.
When loading a saved game, if a Tech is now stuck inside one of the pillars, use the Tech Manager to snapshot and send the Tech to SCU. It can then be respawned in a valid position.
The Mission Log now correctly displays the fact that certain missions cannot be cancelled.
Fixed graphical issue with black vertical bars in ultra wide aspect ratios.
Known Major Issues:
- Multiple resources travelling close to each other along Conveyors may generate bottlenecks and clog bases up, especially around Refineries and Filters.
- Translations for non-English language support is work-in-progress for most languages.