Hello, warriors!
A new weekly update is live – from this day, you can build pots with boiling oil on the walls of your guild’s castle to fry the enemies! This update also expands the means of tanks and medics to gain Glory Points and adds several quality of life improvements, as well as bug fixes. Check them out!
See you in battle!
Changelog v.0.9.0.4
Quality of Life:
– Added a possibility to place the pots with boiling oil on maximally upgraded long versions of straight walls and outer diagonal walls in Guild Castles in order to give the defenders more variety, to diversify the viable castle layouts and to increase the variety of the Fortification Points distribution [known issue: the button to build the pot with oil is displayed on all upgrade levels, while it should only be visible on level 6]
– Increased the ballistas respawn time from 5 to 10 minutes to tweak the recent changes done to ballistas, which were required to allow defenders of the Guild Castles to place enough ballistas on walls to cover most of the deadspots, where attackers could easily break through walls and destroy the main building without any opposition, as Guild Castles can now be attacked from multiple directions
– Added the Glory assists for tanks and medics, recently introduced to PVP, when fighting against NPCs
– Updated stopping the fire on burning buildings and fortifications – from now on, stopping the fire is unified and requires buckets with water and now you can stop fire on every burning object
– Balanced the damage dealt by NPC enemies with shield bash to make it comparable to damage a player would deal
– Added a new tutorial explaining the dependencies between heavy armor and different weapon types and updated the NPC enemies at the starting quests to present this tutorial in practice
– Improved the guild’s history messages
– Added displaying English names of locations on the flags tooltips on the map below the names in selected language to improve communication between players from different parts of the world
– From now on, notifications of the same type displayed on the left side of the screen are being stacked in order to improve the notifications UX
– Replaced the Olive Seeds currently owned by players, which were added to the game accidentally, with Olives (at 1:1 ratio) which will have 3 months-long expiration time
– Minor improvements to various interface texts and their translations
– Minor improvements to resources placement
Fixes:
– Fixed a bug causing display issues of some equipment models on lower graphics settings
– Fixed displaying the imposters of equipment models on video cards with Shader Model lower than 4.5
– Fixed a bug allowing players to get into the spawn chamber of stone main building in the Guild Castles
– Fixed collisions of the stone main building’s brackets
– Fixed a bug causing spawning a Sangmarian NPC guard in Castle Audunstede if it was controlled by an Ismirean guild
– Fixed a bug allowing to survive a few attacks from NPC enemies while having 0 HP when using specific potions
– Fixed a bug allowing a player to use the siege engines while displaying an emote
– Fixed the camera position when detaching from a siege engine
– Fixed a bug causing that arrows could go through specific models
– Fixed a bug causing that the church model had a slightly different scale depending on the currently displayed level of detail
Changed files in this update