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GearCity update for November 16, 2019

v1.25.0.2 Patch

View all patches · Build 4395904 · Last edited November 16, 2019 – 05:10:05 UTC by Wendy

Patchnotes via Steam Community

Evening everyone.

As mentioned with the version 1.25 release, updates are coming more frequently in the form of minor patches. These mainly focus on polishing up the game for release and fixing any bugs that I find or you report.

Tonight's v1.25.0.2 update has 20 documented fixes, most of which are GUI related.

I have also changed up some compiler optimization flags, hopefully, this will solve some stability issues a handful of people have reported. The Demo will be updated shortly.

Changelog:

-GUI: Fixed issue which lets the factory panel appear in the Mega Menu when a selected branch has no factory.
-GUI: Removed horizontal scroll bars from several lists. (Most of these were individual tickets, I merged them into one for this log.)
-GUI: Fixed Lobbying window UI overlap on Linux.
-GUI: Fixed issue with HR Window Wage panel size not covering stuff underneath.
-GUI: Help buttons should scroll back to the top.
-GUI: Fixed possible overflow text in contract requirements panel.
-GUI: Speed up tutorial highlights blinking on Linux and OSX.
-GUI: Fixed text being cut off in the Advanced Car Designer Warnings.
-GUI: Production Assign button now automatically clicks "Calculate" on the world map if text box values are not close to being correct.
-GUI: Disable tutorial popups after the player clicks "no", if they haven't left the room yet.
-Engine: Added Linux and OSX icons.
-GUI: World Map Autoproduction Restrictions moved to their own windows for more horizontal space.
-GUI: Fixed text cut off issue in District Autoproduction Restrictions.
-Bug Fix Fixed crash when using drag placement to place decals on vehicles.
-GUI: Fixed incorrect report values in the Factory Expense and Operational Expense reports.
-GUI: Fixed incorrect text in Branch Operations and Marketing Reports tables.
-Bug Fix: Fixed sell price text box values being overridden when changing cities in the mega menu.
-Gameplay: AI will no longer be allowed to sell vehicles for outsourcing when they contain outsourced components.
-Save Update: Due to the above gameplay changes, we have converted any non-player outsourced components that AI have, which are used in contracted vehicles, to licenses. This is a one time update to your save games if you started before v1.25.0.2. Player's are not affected.
-Bug Fix: Fixed first-time language selection not refreshing the reviews, newspaper articles, etc to the newly selected language.

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