Another update, this time it brings some more content for the later half of the first chapter.
Previously, there was only one real battle after entering the Dream Machine, but this has now changed.
Note: Old savefiles might not be compatible, as some new values have been added.
Added new Achievement: "Die Geister die ich rief"
-Add some Fireflies at evening/night to Eleno
-Added two battle encounters in Lonely Sand.
-Added three battle encounters in Mansion Kaltstein
-Added two new rooms to Mansion Kaltstein
-Chandeliers collider fixed, they will no longer randomly drop the player.
-All Demon enemies post-Eleno have their HP Bar hidden.
They can be revealed by Montgomery's "Moley Notes" skill.
-Johanna's jump attack sound no longer uses the enemies pitch value.
-Added 4 new enemies, which can be encountered in Lonely Sand and Kaltstein.
-Aiming skills (Cannon Shot, Montys new skill) have now more distance indicators, making it slightly easier to aim.
-His tattle skill now adds a debuff to enemies, revealing invisible units and HP bars.
Also stores the HP bar info into the savefile.
-Inflicting a debuff to an enemy (Chili, Revealed) now gives Montgomery 1 ALP point.
-Gained a new skill "Hat Throw":
Can be aimed like the robot cannon, deals 1 damage to up to 3 targets in a straight line.
-Gained a new skill "Hunter's Requiem":
Summons 3 spooky souls which target 3 random enemies, dealing 3 damage each. Costs 5 ALP.
Dream Familiars like Montgomery also gains Alp for each HP point he loses.