Small bugfix build to get these out. Mainly working on the asset variant system for Android/Quest right now.
- Fixed Oculus Touch controllers still being grabbable (reported by @Zyro1331 | ZyroDesign)
- Fixed syncing breaking when the variant files have been deleted (based on report by @Hayden (PolyLogiX - ZyroDesign) )
- Added exception guard to asset variant computation, preventing the queue from getting stuck due to errors (based on issue encoutnered by @Coffee )
- Fixed being able to drag the world/voice switcher too far away and loosing it (reported by @Reactant )