A well-placed spy can change the destiny of a nation. Striking from the shadows, attempting critical missions whose very existence is known to only a select few, and the cloak-and-dagger diplomacy emblematic of the Cold War. Have you ever wanted to run tunnels underneath the Iron Curtain? How about training spies to seduce and infiltrate sensitive enemy facilities? Maybe some domestic programs to surveil your own people and to run experiments that seek to reach the edges of human ability? The risks are great, and the rewards are even greater. After all - when the fate of the world is on the line, what was once inconceivable can suddenly become a reality.
A Brilliant Venture
Terminal Conflict: Eyes Only, is a new DLC under development as a result of an internal partnership with the renown Leif 'Greatexperiment' Miller and the distinguished William 'Thinking Waffle' Bois d'Enghien. This award-winning team with over half a million subscribers behind their Hearts of Iron IV: Road to 56 project are bringing five categories of content:
Unique High-Risk Missions USA & USSR
Throughout the game, certain unique opportunities will arise for dangerous espionage missions. These have powerful and unique effects in the game, such as being able to take enemy submarines out of service and catching up in the nuclear arms race. You only have one shot to pull these off and the consequences for failure can be devastating, so plan carefully!
Unique Domestic Programs USA & USSR
Within your own territory, it will now be possible to fund wide-reaching programs, many of which are of an ethically dubious nature. This includes being able to intercept the communications of your own populace and even look into the creation of super soldiers and supposed extra-sensory abilities. If you don't mind the possibility of your citizens finding out of course.
New International Crises
Failure in the above missions and programs can lead to a major crisis that plays out on the world stage. When you are called to the United Nations to answer for your actions know that you are engaging in a dangerous game that can lead to vindication or condemnation in the eyes of the international community.
In addition, this extra content does not unbalance Multiplayer games. When connecting to a player that hosts with a higher tier DLC, the game for both you and your opponent will always play the highest DLCs available.
Lending a Lunik
Details on all the missions will come in future development diaries, but for now, we are happy to present one: Operation Luna. In the early 1960s, the Soviets were still ahead in the Space Race and had decided to take a victory lap of sorts by brashly showing off their Lunik probes at various western museums.
The United States saw an opportunity in this display of Soviet technology, and so embarked on an operation that was equal parts brilliance and desperation. They wished to "borrow" the probe, study its workings, and then return the device without the Russians ever realizing.
In reality, the USA managed this feat not once, but twice. You now have a chance to attempt the same in Terminal Conflict, but success is far from assured. If you do pull off the mission your side will use the knowledge gained to advance a step in the space race and show the Soviets the price of their arrogance.
Stranger than Fiction
While many are aware of the Space Race and Missile Gap, few know that both sides were deeply worried that the enemy could also develop an unexpected advantage in yet another area: Parapsychology. Strange and frightening powers of the mind, body, and other superhuman abilities.
Sanity and calm were no match for the omnipresent paranoia of the Cold War, and so both sides invested heavily in researching these phenomena simply to prevent the other from gaining any possible advantage. No matter how unlikely or slim.
In the game we have represented these with the domestic programs: Stargate and Radioson for the Americans and Soviets respectively. Successfully completing them grants a powerful one-time ability to stop a potential invasion in its tracks. Even more, a decision chain will let you explore various aspects of the program and achieve further dubious rewards.
Do you dare explore the limits of human potential?
Nothing is more central to the Cold War experience than intelligence. With "Eyes Only" players will have access to the tools to defeat their opponent in new and exciting ways worthy of the most hardened spy novel. Move carefully in the shadows, and the final blow that you strike may be one that the enemy never even sees.
-Agents Greatexperiment and Thinking Waffle