This patch finally bringing tuned racings sounds, they are all different and roaring like real hypercars and formula's, so real V12 or V8 sounds will enrich your AD experience.
There was an issue before in the build (racing sounds are created like 1.5 years ago), just build do not have it. AD using licensed FMOD sound engine, which is leading for providing ultimate sounds experience in the gaming industry, check title (not only big racing titles use it): https://www.fmod.com/games
So this, way we bring more hype to the game, and increasing atmosphere, which was imagined to be from starts, so hope you will enjoy it now fully.
- The second thing that is fixed is final racing times, as of cinematic's it was not the same as in real counter on the finish, so this patch will assure that racing time is always the same.
Anyways it was never counted or impacted the score, but in future updates, we will roll out leaderboards and many other things which will be utilizing racing time.
3a) Empty player pedestal at the finish, was exception handled and now not existing, it was very boring, so guess some negative reviews were due to that. Sorry to anyone who experienced it.
Additional optimizations of the indirect shadows on some maps giving avg.7% increase in performances
Due to some players feedback's, the text above AI cars opponents was increased, so its readability should be improved (please download pic if you wants to see full proportions):
The final standing table (show/hidden) parameter stays hidden for further racings if you use it. Now the table is by default shown every time and you can hide it (in order to check the full camera, car, ADriver around the car etc.)
See you at the off-roads,