This is a minor bugfix update to iron out some quirks in the game.
- Increased Spring Trap activation radius. Attackers are more likely to trigger the trap when moving through corner of the tile.
- Fixed an issue with attackers rarely getting stuck in the level and preventing level from being completed.
- Fixed an issue with Spring Trap range not properly updating after upgrading it.
- Fixed several issues with attackers not being properly reset after they are defeated.
- Fixed an issue which would allow to to win and lose at the same time at the end of the level.
- Fixed an issue with Boulder trap not being properly reset if level was restarted while it was rolling.
- Fixed an exception related to ranged attacker behavior.
- Fixed an exception in level editor related to crawl point use.
A new custom level!
As it is the Halloween we have published a new Workshop level you can try your hand at: