Hello Onward community, we are pleased to announce the release of update 1.7, bringing workshop support, new and improved AI and more to Onward! Below is a list of new features and their details, along with information on how to create your own custom maps for Onward. We hope you will enjoy the myriad of new gameplay experiences available to you with 1.7. Thank you for supporting Onward!
Take a look at the v1.7 update trailer :
Workshop Support Added
Custom Content: Custom maps can now be created by community members (or us) and played in Onward. We’re excited to see what you guys come up with! To begin on your custom map journey and submit your own creations for all to play, visit the Onward Discord or jump right in with the Onward Custom Content Guide.
To get custom maps, you will visit the workshop screen in the new main menu. On the workshop screen, you will have many options to filter and sort through custom content and find what you are looking for. Once you find it, you can download it and create a custom server using your new workshop map. After you’ve played it, you can let the community know how you feel about it by giving it a rating (ratings take 24 hours to appear).
Custom maps support all of the game modes that you are used to playing in Onward, including core modes like Uplink, cooperative modes against the new AI, and even social modes, which we’ll get to in a bit.
In order for other people to join your multiplayer server, they will have to have the same version of a map that you have. The workshop screen will tell you when a map needs to be updated, and the new server browser will let you know if a server is using another version of the map.
Initial Custom Maps
The following custom maps will be available right now on the workshop!
Outlet, an official Downpour custom map: “Radio chatter indicates this shuttered mall in rural America has been occupied by a Volk cell. MARSOC has just entered it's dilapidated halls on a search and destroy mission.”
Mansion, set in an estate with a dark secret, by community member Spike.
Metropolis, set in a war-torn urban area under siege, by community member koiz.
H Mart, set in a retail store and parking lot, by community member koiz.
Old Town, set in a picturesque village, by community member Snooper Fax.
Trespass, set in a volk-controlled urban sprawl, by Storm(Unyun).
New AI Added
Four classes for the AI
Rifleman, Automatic Rifleman, Snipers, and Close Quarters. Each class has a different set of actions, stats, and equipment to attack the player in a variety of new ways.
Five types of Squads
Rifle, Sniper, Assault, CQB, and Light. You’ll fight different combinations of squads depending on the difficulty levels, squad counts, and operation type. AI within a squad work together to attack the player and will call for support from other squads if the fighting becomes too heavy.
Four levels of difficulty
Rookie, Experienced, Veteran, and Elite with the options to select how many enemy squads you want to take on in Hunt. As the difficulty level goes up, AI react faster, more accurately, and more appropriately to the players actions.
Navigation and cover
The AI are no longer on set patrol paths nor do they spawn in the same place every round. AI will move to cover to react to players, initiate an attack, or to protect themselves from grenades. Rifle squads will patrol between choke points and intersections. Snipers will move to overwatch positions and take cover to wait for players. Assault, CQB, and Light squads will hunt players down.
Vision and Hearing
AI sight is now based on how much of the player can be seen, how far away the player is, and how loud the player is being. Gunshots, explosions, and nearby impacts are all heard and remembered for different amounts of time. Night time and sand storms will affect sight, hearing, and movement speeds.
Up to 32 AI hunting you.
AI can now use any weapons and attachments that players can..
Smoke grenades are used to conceal AI advances when they are taking fire.
Fragmentation grenades are used to kill players in cover, take out groups of players, or finish off downed player.
C4 needs to be hidden from them.
Private Social Matches: Starting immediately, all of our social modes (including Gun Game, One in the Chamber, and Spec Ops) can be created at any time as private matches.
Featured Social Mode
For ten days out of every month, one social game mode will become the featured mode, allowing it to be played in public matches. The upcoming mode for the next month will now be shown in the new menu, so you know what’s coming up.
Connected: In addition to the workshop, we have added a new home screen. This screen will allow you to see all the latest events in the Onward community, or jump right into the game.
Almost all of the new menu screens are fully scrollable. They are also for the most part composed of larger visual tiles, which are easier to click and interpret in VR.
Map selection menus in the new multiplayer and singleplayer screens now expand and scroll to facilitate new (custom or official) maps. These menus can also be filtered specifically for stock or custom maps, and also allow you to delete custom maps.
Angled sights are now available in the loadout screen for various weapons. These secondary sights are canted off to the side of your main sight, giving you a backup option for surprise close quarters combat situations. These sights are fully compatible with the virtual gunstock - simply rotate your wrist to swap which sight you want to look through.
The following items have had their models visually updated: G3, G3 Auto, Commando 552, AKM, Shield, Holographic Sights, and Grenades.
Onward now has a set of default SteamVR bindings for the Vive Cosmos!
Fixes for all maps in the game for many issues including collision, lighting, floating object and z-fighting fixes.
Added additional configuration settings when creating multiplayer games, including round length and number of rounds, for game modes that support it.
Added improved dialog boxes to the main menu that can pop up to inform players with detailed descriptions.
New server browser that allows for more granular filtering, and shows many more details about the server, the map and mode it is on, and the players within it.
When in desktop (novr) mode, the new main menu fully supports the mouse.
Fixed the tablet map sometimes showing on other cameras, and fixed a memory leak in it.
The main menu is now more responsive to the player losing their connection. The appropriate screens should immediately disable themselves, if the player is viewing these screens they will be sent to the home screen.
Cancel round starts if there is nobody ready when the round start timer ends.
Originally we announcement more features to come with the v1.7 release. These features will be expected soon with a followup update.
Coming soon after v1.7
- flip up magnifier
- updated gun sounds
- new models
- volk land drone
- player stats
- Shield damage states
We're extremely excited to hear your opinions on this update.
- the downpour team
Stay updated on Onward, converse with the community, test builds, and participate in organized competitive events by joining our Discord!