As promised a quick update with a few new features. More to come soon. Halloween sale will start soon and Project Downfall will be avialable at a 40% discount for a limited time.
Currently melee minibosses are still not working as well as with the previous player controller, but nonetheles should be fixed soon.
Also, a smaller update might drop later today/tomorrow with a few tweaks/fixes (in example the exit collider to the first journeyman stage)
So as for what's new:
-game ver 0.9.7.0->0.9.7.1.
-Added weapons recoil (First version, will be updated and tweaked from now on)
-Make melee weapon sphere cast little bigger (meaning hitting with melee should require less precision and be slightly easier)
-enemy AI fix: Stop aiming when stunned. Don't deal damage with melee weapons when stunned or dead.
-thrown weapons collider slightly adjusted to make them less likely to get stuck on walls (still WIP)
-updated animation for Ali in station start hub
-added interactable stove to apartment
--added shutter open event after leaderboard hint home
-multiple updates to station hub / cleanup / details including but not limited to: new lighting, new details to second platform, new props ie arcade machines, airconditioners, added cosy corner with interactable microwave and more...)
-Updated cloudbreak station first visit with new assets, visibility indicating azur plaza exit etc.
-updated train tutorial clouds bg and details. added Work in Progress restaurant section in train, updated enemies to avoid conflict with Bruger King NPC
-updated collider for oxi booth
-fixed issues with camera vertical rotation in new player controller
That's it for now. Let us know what you think and in case of any issues, please let us know!
The Downfall Team,