This new update patches a few minor bugs detected by the Early Access players. The controller mapping of the keys are also altered to make the player movements move intuitive. The changes are described below:
1) Controller Mapping:
Jump and Roll actions are mapped in separate buttons now. Before they were both mapped to SPACE key and player would jump or roll depending on player move speed. If player is in sprinting mode with the SHIFT key down, then the SPACE key would trigger a jump. While walking without holding the SHIFT key would trigger roll.
This momentum based jump/roll control was not very intuitive for many players. As a result, now Roll action is mapped to CTRL key and Jump action is mapped to SPACE key. This should remove any confusion regarding the jump/roll movements.
More tutorials and hints have been added for the player. There are more complex chain moves that can be triggered by combining action keys. New tutorials instruct player to perform these moves properly.
3) Crouch Controls:
Crouch movement has been completely replaced by the Roll movement and mapped to the CTRL key. Few sections in the game where Crouch action was required has been edited to be playable without Crouching.
4) Out of Ammo Bug:
If player runs out of ammo during a boss fight, there was no way to beat the boss. This bug has been fixed by dropping more ammo in the boss section of the game.
5) Jump Precision:
Platforming is one of the key pillars of Alienautics. For a good platforming experience, Jump controls have to be precise and responsive. To enhance the jump precision, now player can perform a LAND action by pressing SPACE key while in the air (SPACE+SPACE). This will trigger a mid air roll and let player change direction to land the ground. This action can also be performed by SPACE+CTRL key combo.
Thanks to the community of Early Access players for the feedback! More updates coming soon. Please feel free to ask any questions below. Recommend Alienautics to your friends/audience to try it out!