In the last month, we update many new contents.
The gameplay part is finally done here, and the new ui and 3d version monsters will come soon.
Now let’s look at updates.
1.New Game Modes
The map if fully covered by the ground. Gain platforms instead of grounds.
Choose 1 from 3 while looting equipment, and equipments are not unique anymore. Select at least 2 while choosing system plugins.
Gain double money after battle, but will not gain supply draw chances anymore. Draw supply cost 25 money and the price will increase by 25 after each draw.
- Battle Preparation Modules
At the start of the battle, you can config the craft table.
Except the blueprints, you can also select mission modules, which will grant you reward on complete.
We have 7 new turrets
To every non Timespace Cube turrets in the attack range, provide attack range equal to half of the Cubes' attack range and 400/1000 attack. For every tiles of blocked attack range, provide an extra of 400/1000 attack.
Timespace Cube cannot attack.
Apply 80 layers of acidburn and acidburn vulnerability to target for 10 seconds, and will not stack.
Choose target randomly.
Dark Matter Projector
Base attack is 0.
Increase attack by 2500/10000.
The minimum attack range is 6/8/10 tiles, and the slowest attack speed is 5/4/3 seconds.
For every times attacked, quicken attack speed by 1 second.
All of the Quantum Slings share their equipment slots.
The count of slots equal to the number of Quantum slings plus 1.
Can only attack ground units.
Attack range type is semicircle.
If equipment count is even, increase splash range, attack range, blocked attack range by 2 tiles, crit damage by 200%, crit chance by 50%;
If equipment count is odd, the bouns is halved.
Increase attack by 100% of the base.
On attack, until the end of the battle, slow the attack speed by 1 second up 5 times and increase attack by 150% of the base.
For every times dealt damage, increase base attack by 50.
Slow the attack speed by 3 seconds.
For every times dealt crit damage, increase crit damage by 100% until the end of the battle.
Difficulty 7 and 8, turrets will start with 3 equipment slots.
So many balance changes, only list the most important change here.
H1: blueprint change to A1+D1+F2, and the upgrade cost of H1 is reduced to 100.
K1: blueprint change to B3+D3+F1.
The 7th Totem: the effect on attack speed equal to 7 change to add 1 bullet count for every 14 seconds.
7.Unlock System Overhaul
We now have a smoother unlock line.
You will gain unlock points on finish game, and whenever the points reach an unlock threshold a equipment/system plugin/turret/mission module will be unlocked.
There may still have some bugs hidden.
You can contact us by qq group: 126203854 to improve the game.
Thanks and have a good time.