It's finally time! The Combat Update is upon us!
This update has been the most ambitious undertaking we have tackled ever since the game released! The goal was to add more challenging encounters, to ease out the power curve and to improve the gameplay length.
Remember, I want to keep working on this game for years to come so let me know what would you like to see in the future!
Check out the official new trailer!
New Biome/Dungeon: The Void.
New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
New Game Mode: Hard Mode.
Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased!
New Gear and Item Tiers: Void and Cosmic.
Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.
Improved Combat Difficulty.
All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!
New Enemies and Bosses.
Face off against powerful new foes!
Unlock your own personal pet through the new Pet skill in the Foraging branch!
Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!
Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!
Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!
New Secret NPC.
There is a new secret trader NPC that only spawns at night and will sell rare items!
Skill Grid Rework.
A lot of the boring/useless skills have been reworked or removed, and new ones have been added!
Game Balance/Pacing Rework.
Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!
New Inventory Menu.
New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!
New Crafting Menu.
New design and new features! Infinite crafting, Pinned recipes and full item descriptions!
You are now able to lock slots on Vaults to make sure only the specified item goes in it!
100 New Items!
A TON of Bugfixes!
Let me know what you think of this update and what other updates we should make in the future!