Comrades! We have some rather sad news. As it turned out, penguins don’t know how to fly. Yep, we tried everything, to no result. They all fall down. Although you are probably not very interested in the technical details of the development. Oh well, let's move on to the news then.
It just so happened that while we were launching penguins into the stratosphere for very important tasks, some bugs were accidentally fixed, namely:
- On low FPS — which never happens, so as you might have thought, this is purely hypothetical — so, on hypothetically low FPS, the vacuum cleaner and the car flew slowly. We fixed this, and now their speed doesn’t change.
- The game had a secret room, where instead of a basilisk there was an oxygen station. And as in any self-respecting secret room, all sorts of items disappeared right in front of your nose. Some (boring people) might say that this is simply an incorrectly configured object clipping distance. But we fixed the bug anyway.
- On loading the game, if your vehicle was located in your station, it replenished its fuel reserves and durability. We found the person guilty of this misdeed. It was a mechanic who broke into the station at night and repaired everything with a vile grin on his face. We threw him out of the airlock, so now the vehicle remains broken and not refueled, as it should be.
- When getting into the vehicle with a flashlight on, turning it off in the vehicle, and then getting out of the vehicle, the flashlight started burning, forever. We fixed this.
- Some attentive players noticed that if you dismantled a table made of ordinary metal, you got refined metal in your inventory. It seems to be logical, but it really isn’t. We fixed that.
- An even more attentive player (the rest of the players probably knew the issue, but were silent) noticed that when shooting or throwing grenades at a garbage ball during its respawn, the nonexistent ball generated endless amounts of resources. We fixed that for sure.
- As it turned out, when installing decor items, the durability of the dispenser didn’t change. Everyone thought it was a bonus, but no, we are evil and love senseless craft, so there’s no bonus anymore. The dispenser has become as fragile as our psyche.
- The dispenser glitched a bit after using it until its durability decreased to 1. The electrical tape got heated up, its fumes got into your room through your speakers, and after inhaling these poisonous gases it could falsely occur to you that when you use the dispenser, you don’t see any modules, or that an installed module hangs in space as a projection of it.
- Minor changes in the save/load system were made, otherwise, the game version could be detected wrongly which caused some indecent things to happen. We changed the components of the electrical tape to more ecologically pure ones, so now after continuously using the dispenser, you can feel the magnificent odor of acetone.
- We did considerable work to optimize most objects in the game. First of all, some LODs of objects were cut (e.g. if there were five of them, now there are three). Such blasphemous manipulations broke the collisions, so we remade them too. So what is the result, aside from this text? We freed some extra 600MB RAM, and there is no such thing as “extra MB RAM”; the loadings are now faster (well done to those of you who noticed it). Now that we remade the collisions on the station, items thrown in some gap in the floor won’t get stuck in it anymore (well, they still can, if you don’t give up).
So it goes. And for sure, we are in full process of creating the next chapter. Don’t doubt about it. Although, we won’t tell you about what exactly we are doing now and when it will be available because we are not sure yet.
And as always, we are available for your feedback. You can send us an email or join our Discord channel. We spend the night there watching cartoons (especially via email) and sometimes reply to your messages. Don’t be shy to drop us a line!