- Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected Keeper of the Light and Windranger. If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
- Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the Demon alliance.
- Tweaked Savage numbers to [7, 15, 25] from [4, 8, 15].
In our internal playtests, the game is different enough that the old Savage numbers (and the change to Demons) felt balanced, but public is in a very different space right now so this should work better for the public game.