V9.0 is now live and ready to be played. This update is largely focused on optimization and under the hood stuff needed for future updates. I did however manage to sneak in a bug fixes and changes that were bugging me. Below is a list of what can be found in this update. A new game will not be required.
Please report all bugs via the “Bugs/Fixes Thread” here on Steam.
I would like to thank everyone for their patience in the last few months as no updates have been made. Much of the game code needed to be re worked in order for some of the roadmap features to be possible.
PLEASE NOTE THAT SINCE NEW TREES HAVE BEEN ADDED, THEY MAY BE IN PLACES YOU DON'T WANT THEM, LIKE IN YOUR BASE LOL. YOU CAN HOWEVER SIMPLY CUT DOWN ANY UNWANTED ONES.
NEW LIGHTING AND TREES
Changes and modifications to the lighting, things will look crisper, brighter and more realistic. I have also swapped the old trees for newer better looking ones in my opinion.
There are 5 new tree types, 2 smallish ones and 3 larger ones. The 3 larger ones will all give 20 logs instead of 10. The 2 smaller ones will still give 10.
OTHER THINGS ADDED OR CHANGED
Lots of item craft time changes, many recipes will take a shorter time to craft. Such as, wood planks, ingots, arrows, just to name a few.
One thing that always bugged me but only finally got around to adding is the ability to kill spiders with a knife, no more needing to use arrows or guns.
I have also changed and removed some of the character animations. For example, you will no longer see any hands when not holding any weapons.
Also added to the character is a head bobble while walking and running.
Another thing added based on community suggestions is a map marker for the first Stan quest. Previously players needed to locate him in one of the motels and many were struggling to do so. Now Stan will be identified on the map with a marker.
Many bug fixes have also made it in this update.
Sorry for not adding much new content but this update is the first step to many cool things being added in the near future.
Thank you :)