The track system in Rolling Line is undergoing big changes!
The old system I made had huge limitations, and required me to manually build 3D meshes for every single piece of track, which meant that adding new track curves was a very long and tedious process.
But with this new system track can be automatically generated based on custom values like radius and length! Which means you can now easily build track with any angle you please.
This new system also means that it is MUCH easier to add different kinds of track and style adjustments to the game! For now this means that you can paint on details like bridges onto any track (instead of being restricted to specific "bridge" pieces of track). This update comes with a few new track styles and detail addons, but many many more will be coming in the future thanks to these new changes!
This big track upgrade is going to be released in three parts (since its a very big job).
- This is the first part, which only affects curves and straight pieces of track.
- The next part will affect flexytrack and make changes to how gradients work.
- The third and final part will convert turnouts to the new system, at which point ALL track in the game will be using the new system!
What this means is that right now (after this update) only straights and curves will be affected by these new features, you cannot use the new style painters on old track, flexytrack and turnouts.
Once all three updates are complete, all track will be using the same system and you will be able to use these new features on everything!
You can use the new curve